Age | Commit message (Collapse) | Author |
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Added other differences in implementation, added reanimate TODOs, added mouse interaction TODO
svn-id: r45853
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interactiveWithKeyboard()
svn-id: r45845
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repeating left/right and thus skipping the menu
svn-id: r45844
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svn-id: r45843
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svn-id: r45842
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inverted as well
svn-id: r45841
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svn-id: r45840
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svn-id: r45839
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svn-id: r45838
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Not loading in-place has the advantage that it allows to cleanly
cancel loading a savesate, e.g. if we detect a defect during
loading. This is much harder (if not impossible) to achieve if
loading in-place. So I'd prefer if we took advantage of this.
Right now, though, we don't.
svn-id: r45786
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svn-id: r45689
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still missing)
svn-id: r45684
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svn-id: r45683
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svn-id: r45682
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svn-id: r45676
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svn-id: r45674
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svn-id: r45673
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svn-id: r45672
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svn-id: r45671
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svn-id: r45670
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svn-id: r45669
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defines
svn-id: r45668
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svn-id: r45667
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deleting and recreating it when restoring games
- Merged game_exit(), script_free_vm_memory() and script_free_engine()
- Cleanup
svn-id: r45666
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commit #45661
svn-id: r45665
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svn-id: r45664
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svn-id: r45662
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also moved code
svn-id: r45661
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svn-id: r45660
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scaling
svn-id: r45659
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the new code didn't handle priority changes by kGraph()
svn-id: r45658
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svn-id: r45657
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svn-id: r45656
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svn-id: r45655
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compilation
svn-id: r45654
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class
svn-id: r45653
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svn-id: r45652
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svn-id: r45637
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intro of qfg1ega
svn-id: r45635
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svn-id: r45634
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svn-id: r45631
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svn-id: r45630
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svn-id: r45628
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parameter is explicit now
svn-id: r45626
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svn-id: r45625
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a crash when loading games
svn-id: r45624
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svn-id: r45619
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svn-id: r45616
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svn-id: r45614
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svn-id: r45613
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