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2010-11-15SCI: Workaround for bug #3109299 "QFG1VGA: Crash when leaving area east of ↵David Turner
Antwerp" Extended current workarounds to cover QFG1VGA. svn-id: r54239
2010-11-13SCI: Fixup pathfinding start point when on polygon edge.Walter van Niftrik
We now also fixup the start point when it's on the edge of an obstacle. If the start point is also on the edge of the screen, the actor is now allowed to walk through that obstacle to find his way to clear territory. This is based on observation of SSCI behavior. svn-id: r54230
2010-11-13SCI: Fixed script bug #3108012 - "Hoyle1: Crash when changing Deal Speed in ↵Filippos Karapetis
Hearts" svn-id: r54226
2010-11-13SCI: Update resource types for SCI2.1/3Matthew Hoops
svn-id: r54220
2010-11-12Fixed signed/unsigned warningFilippos Karapetis
svn-id: r54217
2010-11-12SCI: Don't check for SCI2/SCI2.1 kernel types in SCI3 games. Filippos Karapetis
Patch by lskovlun svn-id: r54216
2010-11-11SCI: kSave case 0 is actually kSaveGame. Based on a patch by lskovlunFilippos Karapetis
svn-id: r54215
2010-11-11SCI2: Make robots return immediately for now, till they're implementedFilippos Karapetis
Based on a patch by lskovlun svn-id: r54214
2010-11-11SCI: Properly adding SCI3 script patches (a regression of r54211)Filippos Karapetis
svn-id: r54213
2010-11-11SCI: Use the new CSC extension for SCI3 scriptsFilippos Karapetis
svn-id: r54211
2010-11-11SCI: Some video related changesFilippos Karapetis
- Now playVideo() is used when playing videos from the console (reducing code duplication) - Added support for 16bpp scaling in scale2x, so that the 16-bit color Duck videos are scaled correctly svn-id: r54210
2010-11-11SCI: Added the "DUK" video folder to the Search managerFilippos Karapetis
The DUK folder contains all of the recently supported Duck videos in Phantasmagoria 2. play_video works now with the videos of Phantasmagoria 2 :) svn-id: r54208
2010-11-11SCI: Allow paths along the edge of the screen in kAvoidPath.Walter van Niftrik
Paths along the edge of the screen are now taken as a last resort. Fixes bugs #3047418 and #3059595. svn-id: r54199
2010-11-11SCI: Fixed bug #3104624 - "PQ3: Crash when loading saved game on the highway"Filippos Karapetis
svn-id: r54197
2010-11-11SCI: Allow duck videos to be played from the consoleMatthew Hoops
svn-id: r54195
2010-11-10SCI: Add missing new lineMatthew Hoops
svn-id: r54189
2010-11-10SCI3: Some changesFilippos Karapetis
- Placed the SCI3 version detection in the proper place - Some new types of SCI3 MT-32 patches (e.g. in the Lighthouse SCI3 demo) are ignored, for now svn-id: r54188
2010-11-10SCI: Fix SCI2.1+ fallback detectionMatthew Hoops
Each map has to be mapped with its own specific volume (as opposed to earlier versions that had one map for all volumes); this code was passing the same map pointer for all volumes. svn-id: r54179
2010-11-10SCI: Some SCI3 changesFilippos Karapetis
- Extended the SCI2.1 kernel function signatures for SCI3, as they share the same kernel table - All the engine parts are now initialized in SCI3 games, apart from the VM svn-id: r54178
2010-11-10SCI: Updated the SCI2.1 kernel function table with the SCI3 changes/additionsFilippos Karapetis
svn-id: r54177
2010-11-09SCI: Removed the Shivers 2 hack from the segment manager (it isn't SCI)Filippos Karapetis
svn-id: r54174
2010-11-09SCI3: Removed detection and any possible support of Shivers 2Filippos Karapetis
Shivers 2 doesn't contain SCI scripts. The whole game logic has been reimplemented from SCI in native code placed in DLL files. Each room has its own DLL file, and some SCI functions have been reimplemented/rewritten for this purpose in native code. The game and demo have all the resources of a SCI game, apart from the SCI scripts themselves. Thus, they cannot be directly supported, unless their whole room logic is rewritten from scratch, which classifies Shivers 2 as "not SCI" svn-id: r54173
2010-11-09SCI: Some slight work on SCI3Filippos Karapetis
- Enabled the SCI3 game entries for testing purposes - The resource manager is initialized fully now (with a slight hack) - Added a hack for the demo of Shivers 2 (which seemingly has no scripts or vocabularies) - The engine will stop before parsing any game scripts in SCI3 games, and opens the console for resource manager-related functionality svn-id: r54167
2010-11-09SCI: Fixed the fallback detector againFilippos Karapetis
This is a regression from r54155, as we previously ignored the result of addInternalSources() in the fallback detector svn-id: r54163
2010-11-09SCI: Fix Lighthouse SCI2.1 demoMatthew Hoops
This is a regression from r54155. Fixed by moving the chunk resource loading earlier. svn-id: r54162
2010-11-09SCI: Formatting convention fixesMatthew Hoops
svn-id: r54161
2010-11-09SCI: Fix compile when SCI32 is not enabledMatthew Hoops
svn-id: r54160
2010-11-09SCI: Temporarily disable the PrintDebug call, which is only partiallyLars Skovlund
implemented and insufficient for Shivers/Full. It is also unnecessary for normal play. svn-id: r54158
2010-11-09SCI: Add uninitialized temp workaround for ShiversLars Skovlund
svn-id: r54157
2010-11-09SCI: Fix error message in ShowMovie(), perhaps avoiding some confusion laterLars Skovlund
svn-id: r54156
2010-11-09SCI: Add resource manager support for SCI3 games.Lars Skovlund
ScummVM now rejects them properly instead of spewing lots of unintelligible stuff. svn-id: r54155
2010-11-09SCI: Added comments for rev. 54150 and fixed a typoFilippos Karapetis
svn-id: r54153
2010-11-09treat pushSelf opcode with low bit set as pushSelf (in fangames only, ↵Lars Skovlund
currently). Fixes bug #3038686. (SCI Fanmade - Circus Quest: Crash when starting). svn-id: r54150
2010-11-08COMMON: Push #include audiocd.h in system.h out to .cpp filesMax Horn
svn-id: r54148
2010-11-08BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes onlyMax Horn
This commit contains the AudioCDManager changes from the gsoc2010-opengl branch. The other changes in that branch are restricted to the backends directory only (plus configure). The Nintendo DS and Dreamcast ports still need to be ported over to the new Audio CD system, but that should be fairly easy to do. svn-id: r54147
2010-11-08SCI2: Added some currently unused code for drawing text on a bufferFilippos Karapetis
svn-id: r54143
2010-11-08SCI/SCI2: Some slight changes to the graphics codeFilippos Karapetis
- Changed the SCI1 EGA games workaround in kGraphDrawLine() to match the ones in kGraphFillBoxAny() and kNewWindow, updating the relevant comments - Added some comments in kSetShowStyle() svn-id: r54142
2010-11-08Fix assertion failure in SCI0 saving codeLars Skovlund
svn-id: r54138
2010-11-08SCI: Bugfix for script workaroundsFilippos Karapetis
Get the English versions of objects and methods when checking for script workarounds, as the objects/methods could be translated. Fixes bug #3104623, "PQ3: Crash when click on City map" svn-id: r54134
2010-11-08SCI: Some changes regarding the string heap in saved gamesFilippos Karapetis
- Maintain the state of the string heap space in saved games - Merged SegManager::reconstructScripts() inside SegManager::saveLoadWithSerializer() - Disabled a now unnecessary script patch for the cipher puzzle in Castle of Dr. Brain, and performed some cleanup for another disabled patch - Removed direct access to the _baseObj variable of objects svn-id: r54133
2010-11-05SCI: Fix blend rounding, styleWillem Jan Palenstijn
svn-id: r54093
2010-11-05COMMON/GUI/SCI: Changes to the EGA dithering checkboxFilippos Karapetis
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090
2010-11-05SCI: Add a default case to a switch statement to silence some compiler warnings.Johannes Schickel
svn-id: r54078
2010-11-04SCI: Renamed findBlock() to findBlockSCI0()Filippos Karapetis
svn-id: r54077
2010-11-04SCI: Fix precedence error in commentWillem Jan Palenstijn
svn-id: r54071
2010-11-04SCI: Set undither to on by default again, like it was. Filippos Karapetis
From our current stance, this is a game enhancement, and should be on by default, like the rest of the game enhancements (AGI mouse, save/load replacement etc) svn-id: r54070
2010-11-04SCI: Use gamma 2.2 for blending undithered coloursWillem Jan Palenstijn
svn-id: r54069
2010-11-04SCI: adding force to memorial area for SQ3/introMartin Kiewitz
makes the view getting fully undithered svn-id: r54068
2010-11-04SCI/SCUMMVM: Added an option to enable the dithering removal algorithm (so ↵Filippos Karapetis
called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so. svn-id: r54066
2010-11-02SCI: Properly cast the results of kTimesSin and kTimesCos to 16-bit integersFilippos Karapetis
svn-id: r54042