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2011-02-27SCI: Don't set b_movCnt to moveSpeed while walkingWillem Jan Palenstijn
This fixes moonwalking in LSL1 and movement speed in KQ5. It appears to be have been a RE bug.
2011-02-26SCI: Avoid hiding overloaded virtual methodsOri Avtalion
2011-02-26SCI: Cleanupmd5
2011-02-26SCI: Removed the SCI32 version of kernelDrawCel() and placed its code inside ↵md5
the debug function cmdDrawCel, as it was hacked together to be used specifically in that command (thanks to salty-horse for spotting this)
2011-02-26SCI: Added a TODO concerning the workaround for SQ1EGA, as we don't know if ↵md5
it happens in the original version
2011-02-26SCI: Fixed a memory leak. Thanks to digitall for finding this using Valgrindmd5
2011-02-26SCI: Some slight fixes for the code that reads the LSL2 early MT32.DLL ↵md5
driver, thanks to waltervn
2011-02-26SCI2+: Mention that the actual problem with text wrapping happens because of ↵md5
the unimplemented kTextSize kernel call in SCI32
2011-02-26SCI: Added support for reading data off the MT32.DRV driver found in LSL2 ↵md5
early (bug #3192627)
2011-02-26SCI: Slight cleanup in the animate codemd5
2011-02-25SCI: Changed the fix for the intro of Longbow (bug #3044844) into a hack for ↵md5
that scene. Fixes the freeze in LSL6 (bug #3192166). Fading in KQ5 is unaffected by this.
2011-02-24SCI: Added an initial implementation of RemapByPercent, which fixes the ↵md5
palette in the PQ:SWAT demo
2011-02-24SCI: Fixed video playing in the PQ:SWAT demomd5
2011-02-24SCI: Added a workaround for script bug #3044500 - "SQ1EGA: Skimmer-Buyer ↵md5
Dialogue Portrait Backwards Anim"
2011-02-24SCI: Fixed two bugs related to music fadingmd5
- bug #3037594: "KQ5: Music not fading when brigands leave temple" - bug #3044844: "LONGBOW: Intro skips each first verse of song"
2011-02-24SCI: Added a patch for script bug #3034579 - "KQ6CD: Missing speech"md5
2011-02-23SCI: Don't name a variable the same as its functionMatthew Hoops
Silences a gcc warning
2011-02-23SCI: Added a workaround for bug #3036763 - "HOYLE3 Demo: Bad Dialog Priorities"md5
2011-02-23SCI: Cleaned up and segmented the animate code in order to make it a bit ↵md5
more readable
2011-02-23SCI: Fixed bug #3049515 - "MOTHERGOOSE CD: Tommy Tucker lock-up"md5
2011-02-22SCI: Some work on kRemapColors, and added a note that it operates on an RGBAmd5
palette
2011-02-22SCI: Fixed the detection entries for PQ4CD and QFG4CDmd5
2011-02-22SCI: Added code to aid in detecting infinite loops in scriptsmd5
When the ABORT_ON_INFINITE_LOOP define is defined in vm.cpp, the VM will now abort in cases where a conditional statement is followed by an unconditional jump (which will most likely lead to an infinite loop). Aids in detecting infinite loop bugs such as #3040722.
2011-02-21SCI: Fixed freddy's Mac icon bar palettesMatthew Hoops
(hopefully for good now)
2011-02-21SCI: Fix disabled Mac icon pseudo-shadingMatthew Hoops
2011-02-22SCI: Added support for patching save/load dialogs in SCI2 gamesmd5
2011-02-21SCI: Spell 'canister' correctlyMatthew Hoops
2011-02-21SCI: Fixed script bug #3040722 in QFG3md5
2011-02-21SCI: Throw a warning instead of an error if there ever is a modulus calculationmd5
with negative numbers in SCI0 games older than 0.000.685
2011-02-21SCI: SCI1.1 script also compare pointers with integers (e.g. QFG3, room 440)md5
2011-02-21SCI: Added a custom modulo reg_t operatormd5
This version only handles signed integers. The modulo operator was changed in SCI0 late (Iceman, and perhaps all SCI0 0.000.685 and later) so that it handles negative numbers as well. We need to see if there really is a need to keep two different modulo operators (which will only be necessary if any SCI0 game asks for the modulo of a negative number by mistake, or a number larger than 32767). Thus, error out in such a case for SCI0, so that this can be investigated properly
2011-02-20SCI: Add support for enabling/disabling Mac icon bar imagesMatthew Hoops
2011-02-20SCI: Fix KQ6 Mac video positioningMatthew Hoops
2011-02-20SCI: Cache all icon bar images from the startMatthew Hoops
2011-02-20SCI: Don't error out when a Mac resource has size 0Matthew Hoops
2011-02-20SCI: Slight cleanupmd5
2011-02-20GRAPHICS: Switch PICT's palette from RGBA to RGBMatthew Hoops
2011-02-20SCI: Moved the gcCountdown() code inside the op_callk case, since that's the ↵md5
only place where it's used
2011-02-19Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ↵Johannes Schickel
master Conflicts: backends/platform/android/android.cpp engines/sci/graphics/screen.cpp engines/sci/graphics/transitions.cpp
2011-02-19SCI: Some spacing fixes and typosmd5
2011-02-19SCI: Reverted r914fe95, and silenced a false positive warningmd5
2011-02-19SCI: Added a FIXME for the KQ5 FM-TOWNS resource handling codemd5
2011-02-19SCI: Refactored the reg_t related operations and comparisonsmd5
This refactoring reduces a lot of code duplication, allows for better control, makes the code more readable and allows us to remove a lot of now unneeded workarounds
2011-02-18SCI: Fix compilation using MSVC 9strangerke
2011-02-18SCI: Fix window height for some Mac SCI1/1.1 gamesMatthew Hoops
Some games have removed the menu bar from the screen. This also fixes King's Quest V's icon bar.
2011-02-17SCI: Fix Mac icon bar vertical positioningMatthew Hoops
2011-02-17SCI: Fix Mac icon bar palettesMatthew Hoops
The Mac icon bar uses a palette from the executable and keeps those entries in the palette constantly. In addition, we're now performing gamma correction on the Mac-based colors so that they are in the same gamma as SCI. The color matching now works with this and using the same color finding as the Mac Palette Manager.
2011-02-16SCI: Fix Mixed-Up Mother Goose FM TownsMatthew Hoops
Thanks to alexbevi
2011-02-16SCI: Add workaround for uninitialized read in KQ5 FM TownsMatthew Hoops
Thanks to alexbevi
2011-02-16SCI: Add support for the KQ5 FM Towns resource formatMatthew Hoops
Thanks to alexbevi for providing details on the format