Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-17 | SCI: Skip some still unsupported robot files in RAMA | Filippos Karapetis | |
2014-02-17 | SCI: Provide more accurate error messages for unsupported saved games | Filippos Karapetis | |
2014-02-17 | SCI: Fix bug #6536 - "SCI: JONES - top menu empty after loading from launcher" | Filippos Karapetis | |
2014-01-30 | SCI: Remove LSL1 Spanish hack (to SCI1 MIDDLE) | Martin Kiewitz | |
fixes transitions not working properly (and possibly other stuff), hack was added because of bug #5219, strangely none of it occurs anymore | |||
2014-01-29 | SCI: fix typo in getSciLanguageString CID 1003556 | Martin Kiewitz | |
2014-01-27 | SCI: fix null pointer access in logKernelCall | Martin Kiewitz | |
method was/is used for debugging only CID 1003612 | |||
2014-01-27 | SCI: fix negative array access in parseNodes | Martin Kiewitz | |
was used for debug command only CID 1003543 | |||
2014-01-27 | SCI: Fix breakage from f92df4c6 | Alyssa Milburn | |
2014-01-15 | ALL: Remove optimization unstable code on checking for null after new. | D G Turner | |
These issues were identified by the STACK tool. By default, the C++ new operator will throw an exception on allocation failure, rather than returning a null pointer. The result is that testing the returned pointer for null is redundant and _may_ be removed by the compiler. This is thus optimization unstable and may result in incorrect behaviour at runtime. However, we do not use exceptions as they are not supported by all compilers and may be disabled. To make this stable without removing the null check, you could qualify the new operator call with std::nothrow to indicate that this should return a null, rather than throwing an exception. However, using (std::nothrow) was not desirable due to the Symbian toolchain lacking a <new> header. A global solution to this was also not easy by redefining "new" as "new (std::nothrow)" due to custom constructors in NDS toolchain and various common classes. Also, this would then need explicit checks for OOM adding to all new usages as per C malloc which is untidy. For now to remove this optimisation unstable code is best as it is likely to not be present anyway, and OOM will cause a system library exception instead, even without exceptions enabled in the application code. | |||
2014-01-06 | SCI: Fix memory leak | Willem Jan Palenstijn | |
Thanks to digitall for testing. | |||
2013-12-31 | SCI: Remove no longer necessary hack | Willem Jan Palenstijn | |
2013-12-31 | SCI: Rewrite MIDI channel remapping | Willem Jan Palenstijn | |
This adds MIDI state tracking to allow channels to be temporarily unmapped and later re-mapped when there are free device channels available again. | |||
2013-12-31 | SCI: Reduce indentation depth | Willem Jan Palenstijn | |
2013-12-26 | SCI: remove undither option for SCI1early+ games | Martin Kiewitz | |
2013-12-26 | SCI: fix sci1early+ ega picture issues | Martin Kiewitz | |
also remove hacks for kq5ega + sq4ega | |||
2013-12-26 | SCI: floodfill reverted, was sci1early difference | Martin Kiewitz | |
fixes sq4 floppy properly | |||
2013-12-24 | SCI: portraits cleanup + show base picture at end | Martin Kiewitz | |
2013-12-24 | SCI: injecting "dual" view into King's Quest 6 CD | Martin Kiewitz | |
for dual mode (text+speech at the same time) | |||
2013-12-24 | SCI: injecting "dual" view into Laura Bow 2 CD | Martin Kiewitz | |
for dual mode (text+speech at the same time) | |||
2013-12-24 | SCI: workarounds / new bug ids in comments | Martin Kiewitz | |
2013-12-24 | SCI: change floodfill fix for sq4 | Martin Kiewitz | |
behaviour wasn't changed in SCI1, instead it seems that SSCI draws overlays to separate memory and then copies them over. Previous commit caused regression in qfg1vga (funny room) | |||
2013-12-23 | SCI: change floodfill to fix sq4 ship taking off | Martin Kiewitz | |
fixes bug #6446 | |||
2013-12-22 | SCI: readded kq6 stepmother patch for dual mode | Martin Kiewitz | |
2013-12-22 | SCI: LB2CD patch: remove audio mode reset code | Martin Kiewitz | |
on init/reset the game resets the audio mode to "speech", which would make it impossible to watch the intro using "dual mode" | |||
2013-12-22 | SCI: improved lb2+kq6 patches (new speech state) | Martin Kiewitz | |
adds a third button state to the game menu this state is "dual mode" (audio+text at the same time) currently uses the "speech" graphic CD versions of Laura Bow 2 + King's Quest 6 will now always get patched | |||
2013-12-21 | SCI: improved one of the kq6 audio+text patches | Martin Kiewitz | |
KQPrint windows now get closed automatically when in audio+text mode | |||
2013-12-20 | SCI: final script patcher cleanup | Martin Kiewitz | |
2013-12-20 | SCI: another kq6 patch for text+audio | Martin Kiewitz | |
fixes cassima textboxes during the ending | |||
2013-12-20 | SCI: script patcher comment adjust | Martin Kiewitz | |
2013-12-20 | SCI: even more script patcher cleanup | Martin Kiewitz | |
2013-12-20 | SCI: script patcher cleanup | Martin Kiewitz | |
2013-12-19 | SCI: kq6 script patch to fix "drink me" bottle | Martin Kiewitz | |
fixes bug #5252 | |||
2013-12-18 | SCI: debug code to print out kq6 raw lipsync data | Martin Kiewitz | |
2013-12-18 | SCI: another kq6 patch for audio+text support | Martin Kiewitz | |
fixes dialog of man in robe complaining about mints in pawn shop | |||
2013-12-15 | SCI: patch SQ4 bug with throwing at sequel police | Martin Kiewitz | |
SQ4 floppy only, Sierra's official patch didn't fix it properly | |||
2013-12-15 | SCI: pq1vga script patch to fix map restore bug | Martin Kiewitz | |
fixes bug #5016 | |||
2013-12-14 | SCI: Make second pass when loading objects | Willem Jan Palenstijn | |
This is because objects may be loaded before their base objects, which causes initBaseObject to fail for SCI0. Script::initializeObjectsSci0 already did this, but SegManager::saveLoadWithSerializer did not when calling initBaseObject after loading a savegame. | |||
2013-12-11 | SCI: Add detection for Torin Mac | Matthew Hoops | |
2013-12-11 | SCI: rave support (KQ6 hires portrait lip sync) | Martin Kiewitz | |
Thanks to wjp and [md5] for helping | |||
2013-12-10 | SCI: Add handling for the RAVE resource type, found in KQ6CD | Filippos Karapetis | |
This contains the sync data in the Windows version of KQ6CD. Note that currently the sync36 resource is 2 bytes bigger (it contains 2 bytes from the RAVE resource). Some test code has also been added to dump the RAVE sync resources | |||
2013-12-08 | SCI: Revert "+xx" to "+ xx" changes in 6f2e88136b20fb02d38cd594611c865f44fe8e1a. | Johannes Schickel | |
After discussing with m_kiewitz that these have been intentional. | |||
2013-12-08 | SCI: Fix formatting in engine/script_patches.cpp. | Johannes Schickel | |
Powered by astyle and some manual work to avoid breaking multiple statement lines into multiple lines consisting of single statements. | |||
2013-12-08 | SCI: Make all script patch related global data static. | Johannes Schickel | |
2013-12-08 | SCI: Constify selectorNameTable. | Johannes Schickel | |
2013-12-08 | SCI: Make all global script patch signatures const. | Johannes Schickel | |
2013-12-08 | SCI: improve kq6 audio+text patch to include guard2 | Martin Kiewitz | |
2013-12-08 | SCI: only apply audio+text patch to KQ6 CD+LB2 CD | Martin Kiewitz | |
2013-12-08 | SCI: sci.cpp updated b/c KQ6 audio+text support | Martin Kiewitz | |
2013-12-08 | SCI: another script patch for KQ6 text+audio support | Martin Kiewitz | |
fixes hires issues | |||
2013-12-07 | SCI: more patches for KQ6 audio+text support | Martin Kiewitz | |