Age | Commit message (Collapse) | Author |
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svn-id: r44925
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svn-id: r44924
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svn-id: r44921
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svn-id: r44914
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svn-id: r44913
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svn-id: r44909
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svn-id: r44908
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Bits-methods renamed
svn-id: r44903
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svn-id: r44902
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svn-id: r44901
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sticky text in sq1, kq5, etc.
svn-id: r44900
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svn-id: r44897
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svn-id: r44896
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svn-id: r44895
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svn-id: r44894
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svn-id: r44893
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svn-id: r44892
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svn-id: r44890
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svn-id: r44889
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svn-id: r44888
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svn-id: r44887
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svn-id: r44886
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data, fixes sq5 crash
svn-id: r44885
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svn-id: r44882
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svn-id: r44881
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svn-id: r44880
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svn-id: r44878
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svn-id: r44873
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svn-id: r44872
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svn-id: r44869
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svn-id: r44868
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svn-id: r44866
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is a struct)
svn-id: r44865
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svn-id: r44860
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svn-id: r44859
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messages printed to the console
svn-id: r44858
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svn-id: r44857
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game entries in the detector
svn-id: r44856
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has always remained the same in all SCI versions. Added a warning in case we got some other case than 0 or 1 in SCI0 games
svn-id: r44855
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svn-id: r44854
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vectorPatternTexturedCircle
svn-id: r44851
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svn-id: r44850
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svn-id: r44846
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color-combinations, fixup happens during dithering run on undithered mode
svn-id: r44845
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avoid having to call usesOldGfxFunctions() within constructor, where it would crash on some games (sq3)
svn-id: r44844
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fixes hanging scripts (e.g. sq3 exiting pod, kq1 getting killed)
svn-id: r44843
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methods to SciGui32 (testing only)
svn-id: r44842
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svn-id: r44841
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svn-id: r44840
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svn-id: r44839
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