Age | Commit message (Collapse) | Author |
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svn-id: r52540
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svn-id: r52539
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including change to compare dest and current position directly, otherwise we would trigger ::moveDone one cycle too late in case the current move completed - fixes lsl5 patti upside down bug #3059336 and lb2cd (cd only!) laura bow getting transformed into a boiler-flame (bug #3050602) - lsl5 was not a real regression, the timing of previous kDoBresen way just off, so it didn't happen in that scene, but happened in lb2cd
svn-id: r52531
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svn-id: r52527
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svn-id: r52526
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(Invalid scripts may be requested to be loaded when warping to an incorrect room)
svn-id: r52524
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Hoyle 3
svn-id: r52523
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svn-id: r52520
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svn-id: r52518
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svn-id: r52517
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mouth)"
svn-id: r52516
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svn-id: r52515
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checking, if sound resources are sci0early or late for sci0early games instead of hardcoding lsl2
svn-id: r52514
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fixes bug #3037012 and lsl2 now has music everywhere
svn-id: r52513
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getAngle()-code is missing though. Still fixes lsl2early hang on airport (bug #3037036), fixes kq4early unicorn doing moonwalk (kq4late still works as well)
svn-id: r52512
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svn-id: r52511
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svn-id: r52510
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now also checking -info- selector, if object is supposed to get freed. Fixes kq4 early hanging (in intro, when opening door, etc.)
svn-id: r52508
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svn-id: r52507
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The MT-32 <-> GM mapping has only been worked on for
SCI0/SCI01 games. Throw a warning when the user
chooses GM in a SCI1 game, and there is no after
market GM support from Sierra for this game
svn-id: r52505
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the game IDs we use
svn-id: r52504
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Sierra has released a patch adding after market General MIDI support for 8 SCI1
games (LSL1, LSL5, Hoyle 3, SQ1, SQ4, Eco1 floppy, Longbow and Fairy Tales). If
the user has selected the General MIDI music driver in one of these games and
no associated MIDI patch is found, show an informational dialog on game startup
in order to inform the user to download Sierra's MIDI patch, together with some
short instructions.
svn-id: r52500
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svn-id: r52498
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svn-id: r52497
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svn-id: r52491
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"bpr" breakpoint on reading of selectors
"bpw" breakpoint of writing of selectors
"bpx" is now breakpoint on executing of selectors only
svn-id: r52490
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svn-id: r52489
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and merge it together with global volume, fixes bug #3053104)
svn-id: r52484
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fixes odd crash right at the start, although you can't save/restore in jones o_O (fixes bug #3057080)
svn-id: r52479
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svn-id: r52478
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"Battle Cruiser""
svn-id: r52477
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incompatibility with some sierra games. Some games open a new menu, set mouse cursor within that menu and expect the mouse cursor to be in there and will close it, if it's outside. In case of Wiimote/touch interfaces this logic won't work of course. Fixes island of dr. brain and QfG1VGA on Wii and touch-interface platforms
svn-id: r52474
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svn-id: r52471
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svn-id: r52470
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"sci_dither" got removed, "undither" renamed to "sci_undither". Also changed logic for handling "sci_originalsaveload"
svn-id: r52469
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svn-id: r52468
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enable replacement of save/load dialogs per default
add config-var "sci_originalsaveload" for not replacing dialogs
add config-var "sci_dither" for enabling dithering in EGA games
new kDoBresen fix qfg2 walk against wall bug (#3053131) and hoyle3 unreadable dice bug (#3036922)
svn-id: r52467
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which keep changing location in each game
svn-id: r52466
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wastes cycles if we're not debugging the GC
svn-id: r52465
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svn-id: r52457
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fixes later sci games, when using new kDoBresen/kInitBresen
svn-id: r52454
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fixes qfg2 walking against wall, etc. BUT its currently disabled by default. You need to comment out the #define USE_OLD_BRESEN line in kmovement.cpp
svn-id: r52453
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svn-id: r52452
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svn-id: r52451
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filter out files that are larger than 1k, actually removes real saved games from the list
svn-id: r52450
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broke importing, also savedgames are named "qfg1.0xx", so they werent showed before anyway and ".sav" is not mandatory for exported character files.
svn-id: r52449
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QFG can't import saved games, thus there is no point in including them in the
character import screens.
svn-id: r52448
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a game"
svn-id: r52447
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svn-id: r52446
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svn-id: r52445
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