Age | Commit message (Collapse) | Author |
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26101
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It is a period of bug fixing. Rebel
developers, coding from a public
project, have won their umpteenth victory
against the evil Actor Walk Bugs.
During the debugging, programmers
used secret plans to the LucasArts'
ultimate tool, the SCUMM engine, an
extensible scripting system with enough
power to create an entire adventure.
Pursued by ensuing sinister regressions,
High King Fingolfin gleefully jumps up
and down, making use of the hotkey
that can save his games and restore
them back again later....
[With apologies to George Lucas. Good
riddance to bugs #751662, #771483, #959001,
#1329457, #1329498, #1329529, #1527672,
#1538260, #1571701, #1571705, #1571740,
and a warm welcome to the regressions
this change will cause. :-) ]
svn-id: r26090
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svn-id: r26057
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verisons of Maniac Mansion.
svn-id: r25999
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header files are only included once. Many of them didn't have a SCUMM prefix
which could have lead to clashes with common header files.
svn-id: r25727
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svn-id: r25611
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character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
svn-id: r25370
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svn-id: r24950
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svn-id: r24924
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_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code
svn-id: r24923
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svn-id: r24910
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* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos
svn-id: r24742
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easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances)
svn-id: r24384
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svn-id: r23589
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svn-id: r23471
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svn-id: r21004
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svn-id: r20582
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