Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-12 | Get rid of initActorClass | Max Horn | |
svn-id: r26101 | |||
2007-03-11 | A long time ago, in a virtual machine far, far away... | Max Horn | |
It is a period of bug fixing. Rebel developers, coding from a public project, have won their umpteenth victory against the evil Actor Walk Bugs. During the debugging, programmers used secret plans to the LucasArts' ultimate tool, the SCUMM engine, an extensible scripting system with enough power to create an entire adventure. Pursued by ensuing sinister regressions, High King Fingolfin gleefully jumps up and down, making use of the hotkey that can save his games and restore them back again later.... [With apologies to George Lucas. Good riddance to bugs #751662, #771483, #959001, #1329457, #1329498, #1329529, #1527672, #1538260, #1571701, #1571705, #1571740, and a warm welcome to the regressions this change will cause. :-) ] svn-id: r26090 | |||
2007-03-10 | SCUMM: Renamed ActorOldWalk to Actor_v3, added new subclass Actor_v2 | Max Horn | |
svn-id: r26057 | |||
2007-03-06 | Add support for the New Kid verb option in Apple II and Commodore 64 ↵ | Travis Howell | |
verisons of Maniac Mansion. svn-id: r25999 | |||
2007-02-19 | Use consistent naming for the preprocessor constants used to guarantee that | Torbjörn Andersson | |
header files are only included once. Many of them didn't have a SCUMM prefix which could have lead to clashes with common header files. svn-id: r25727 | |||
2007-02-15 | Introduced V12_X_SHIFT / V12_Y_SHIFT | Max Horn | |
svn-id: r25611 | |||
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵ | Max Horn | |
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370 | |||
2006-12-29 | added explicit call to parent method | Gregory Montoir | |
svn-id: r24950 | |||
2006-12-25 | Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code) | Max Horn | |
svn-id: r24924 | |||
2006-12-25 | SCUMM: Added ActorC64 subclass of Actor, and added a note stating that ↵ | Max Horn | |
_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code svn-id: r24923 | |||
2006-12-21 | fixed bug #1620023 (script calls putActorAtXY with y == -1) | Gregory Montoir | |
svn-id: r24910 | |||
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn | |
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742 | |||
2006-10-19 | SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit ↵ | Max Horn | |
easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) svn-id: r24384 | |||
2006-07-24 | Fix bug #1496523 - MM: Weird Ed appears backwards at door | Travis Howell | |
svn-id: r23589 | |||
2006-07-10 | Fix actor glitches in the stomach location of pajama3 | Travis Howell | |
svn-id: r23471 | |||
2006-03-02 | C64 maniac uses separate bitmasks for actor settings and misc settings | Travis Howell | |
svn-id: r21004 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |