aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/actor.h
AgeCommit message (Collapse)Author
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵Max Horn
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370
2006-12-29added explicit call to parent methodGregory Montoir
svn-id: r24950
2006-12-25Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)Max Horn
svn-id: r24924
2006-12-25SCUMM: Added ActorC64 subclass of Actor, and added a note stating that ↵Max Horn
_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code svn-id: r24923
2006-12-21fixed bug #1620023 (script calls putActorAtXY with y == -1)Gregory Montoir
svn-id: r24910
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742
2006-10-19SCUMM: Introduced V12_X_MULTIPLIER and V12_Y_MULTIPLIER to make it a bit ↵Max Horn
easier to find spots where we convert between C64-style coordinates and pixel coordinates (but beware, this probably doesnt't cover all relevant instances) svn-id: r24384
2006-07-24Fix bug #1496523 - MM: Weird Ed appears backwards at doorTravis Howell
svn-id: r23589
2006-07-10Fix actor glitches in the stomach location of pajama3Travis Howell
svn-id: r23471
2006-03-02C64 maniac uses separate bitmasks for actor settings and misc settingsTravis Howell
svn-id: r21004
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582