Age | Commit message (Collapse) | Author |
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When adding support for Russian fan translations the font source data was
accidentally switched to the Russian font data for all game versions, not just
the Russian one. Now we only use the Russian font data only for the Russian
versions.
Bug #7071 "MM V2: Umlauts disappeared in German versions" is a regression from
556d65713b8ed50c734b2466529cb1c4ac44cf36.
Bug #7070 "ZAK V2: Umlauts disappeared in German versions" is a regression from
c809a65b93d23aa30296f7f22ef4b160f628b9aa.
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versions
In addition some routines (e.g. the gfx ones) that are even used in v1.
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This would cause leaks, but occurs in development code only.
svn-id: r55659
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svn-id: r54031
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rid of a few kilobytes of hard-coded font data. (The font data is still there,
but now we only store how the French, German, Italian and Spanish fonts differ
from the English one.)
svn-id: r35056
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bounds!"). If I understand correctly, version <= 2 games only have one (hard-
coded) font, so when that's initialised we can set _curId to 0.
svn-id: r34619
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svn-id: r30121
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