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path: root/engines/scumm/charset-fontdata.cpp
AgeCommit message (Collapse)Author
2016-03-09SCUMM: Fix bugs #7070, #7071.Johannes Schickel
When adding support for Russian fan translations the font source data was accidentally switched to the Russian font data for all game versions, not just the Russian one. Now we only use the Russian font data only for the Russian versions. Bug #7071 "MM V2: Umlauts disappeared in German versions" is a regression from 556d65713b8ed50c734b2466529cb1c4ac44cf36. Bug #7070 "ZAK V2: Umlauts disappeared in German versions" is a regression from c809a65b93d23aa30296f7f22ef4b160f628b9aa.
2016-01-14SCUMM: Fix Russian ZakEugene Sandulenko
2016-01-10SCUMM: Add support for Russian MMEugene Sandulenko
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2012-02-11SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ↵Tobias Gunkel
versions In addition some routines (e.g. the gfx ones) that are even used in v1.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-01-30SCUMM: Remove direct usage of OSystem quit() function in SCUMM engine code.David Turner
This would cause leaks, but occurs in development code only. svn-id: r55659
2010-11-01ENGINES: Replace many printfs by warning/debug/debugNMax Horn
svn-id: r54031
2008-11-14Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to getTorbjörn Andersson
rid of a few kilobytes of hard-coded font data. (The font data is still there, but now we only store how the French, German, Italian and Spanish fonts differ from the English one.) svn-id: r35056
2008-09-20I think this is the correct fix for bug #2081347 ("MM: Charset out ofTorbjörn Andersson
bounds!"). If I understand correctly, version <= 2 games only have one (hard- coded) font, so when that's initialised we can set _curId to 0. svn-id: r34619
2008-01-01Split out charset font data for easier maintenanceEugene Sandulenko
svn-id: r30121