Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-14 | SCUMM: Fix Russian Zak | Eugene Sandulenko | |
2016-01-10 | SCUMM: Add support for Russian MM | Eugene Sandulenko | |
2014-02-18 | SCUMM: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-02-11 | SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ↵ | Tobias Gunkel | |
versions In addition some routines (e.g. the gfx ones) that are even used in v1. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-01-30 | SCUMM: Remove direct usage of OSystem quit() function in SCUMM engine code. | David Turner | |
This would cause leaks, but occurs in development code only. svn-id: r55659 | |||
2010-11-01 | ENGINES: Replace many printfs by warning/debug/debugN | Max Horn | |
svn-id: r54031 | |||
2008-11-14 | Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get | Torbjörn Andersson | |
rid of a few kilobytes of hard-coded font data. (The font data is still there, but now we only store how the French, German, Italian and Spanish fonts differ from the English one.) svn-id: r35056 | |||
2008-09-20 | I think this is the correct fix for bug #2081347 ("MM: Charset out of | Torbjörn Andersson | |
bounds!"). If I understand correctly, version <= 2 games only have one (hard- coded) font, so when that's initialised we can set _curId to 0. svn-id: r34619 | |||
2008-01-01 | Split out charset font data for easier maintenance | Eugene Sandulenko | |
svn-id: r30121 |