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path: root/engines/scumm/charset-fontdata.cpp
AgeCommit message (Collapse)Author
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2012-02-11SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ↵Tobias Gunkel
versions In addition some routines (e.g. the gfx ones) that are even used in v1.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-01-30SCUMM: Remove direct usage of OSystem quit() function in SCUMM engine code.David Turner
This would cause leaks, but occurs in development code only. svn-id: r55659
2010-11-01ENGINES: Replace many printfs by warning/debug/debugNMax Horn
svn-id: r54031
2008-11-14Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to getTorbjörn Andersson
rid of a few kilobytes of hard-coded font data. (The font data is still there, but now we only store how the French, German, Italian and Spanish fonts differ from the English one.) svn-id: r35056
2008-09-20I think this is the correct fix for bug #2081347 ("MM: Charset out ofTorbjörn Andersson
bounds!"). If I understand correctly, version <= 2 games only have one (hard- coded) font, so when that's initialised we can set _curId to 0. svn-id: r34619
2008-01-01Split out charset font data for easier maintenanceEugene Sandulenko
svn-id: r30121