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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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charset.cpp
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Author
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-12-31
Add support for Chinese translated games.
Eugene Sandulenko
2009-12-31
Fix gcc warning
Eugene Sandulenko
2009-12-30
Patch #2923628: "SOMI: Kanji support for japanese MegaCD version"
Eugene Sandulenko
2009-11-22
Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's pre...
Matthew Hoops
2009-11-22
Exclude Loom PCE engine specific code, from non-16bit color build.
Travis Howell
2009-11-22
Removed the incorrect line in CharsetRendererPCE::drawBits1().
Travis Howell
2009-11-22
Virtualise drawBits1().
Travis Howell
2009-11-22
Fix charset palette in PCE version of Loom, based on information from Tobias.
Travis Howell
2009-11-22
Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with...
Travis Howell
2009-10-26
Fix charset color in PCE version of Loom.
Travis Howell
2009-10-26
Fix charset display in PCE version of Loom.
Travis Howell
2009-09-25
Patch #2858137 and fix for bug #2855359: fmt_fnt.rom font loading failure is ...
Max Horn
2009-09-25
SCUMM: Rename _bitDepth to _bytesPerPixel
Max Horn
2009-06-04
Add 16bit color support for later HE games.
Travis Howell
2009-05-31
The error() and warning() functions add ! and newline automatically. (I didn't
Torbjörn Andersson
2008-11-06
cleanup
Max Horn
2008-08-04
Remove debug left over.
Travis Howell
2008-08-02
Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".
Eugene Sandulenko
2008-08-02
Fix bug #2023727: "MONKEY2: Misplaced Text"
Eugene Sandulenko
2008-07-29
Changed class File (and derived classes) to only support read-only access; ad...
Max Horn
2008-05-19
Restrict the remaining changes made in rev 28166 to chinese COMI
Max Horn
2008-05-18
Fix for bug #1940063 (MONKEY: Crash during the marriage lechuck/marley) -- re...
Max Horn
2008-05-06
Allow static and dynamic plugins to be used at the same time
Jordi Vilalta Prat
2008-04-28
Fix Kanji text positioning in DIG. Constants based on disassembly, but
Eugene Sandulenko
2008-04-26
Fix Kanji rendering
Eugene Sandulenko
2008-04-08
First attempt to support Japanese DIG
Eugene Sandulenko
2008-01-28
Fixed the spaces before tabs.
Jordi Vilalta Prat
2008-01-01
Split out charset font data for easier maintenance
Eugene Sandulenko
2008-01-01
Fix bug #1811732: "MANIAC C64: German version not supported"
Eugene Sandulenko
2007-12-16
Patch #1851568: INDY3 Mac: Grail Diary Fix
Max Horn
2007-12-09
Add Russian font for Zak.
Eugene Sandulenko
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-11
Remove/clarify several FIXMEs
Eugene Sandulenko
2007-09-11
Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ...
Max Horn
2007-09-10
Lots of source code formatting corrections
Max Horn
2007-09-08
Some cleanup (yay for whomever had the brilliant idea to let SVN work over HT...
Max Horn
2007-09-01
Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)
Chris Apers
2007-08-14
fix issues with parentheses
Matthew Hoops
2007-08-14
Limit loading external fonts, to required game versions.
Travis Howell
2007-07-22
- Fix wrong languages in Chinese COMI
Eugene Sandulenko
2007-07-22
Fix Chinese character widths.
Eugene Sandulenko
2007-07-21
Proper height for Chinese characters, also remove obsolete hack for computing
Eugene Sandulenko
2007-07-21
More support for Chinese COMI. Still some character conversions are
Eugene Sandulenko
2007-07-20
Prevent crash in MI1 SegaCD Jap.
Eugene Sandulenko
2007-07-10
Reberting accidental changes.
Eugene Sandulenko
2007-07-10
Preliminary (and buggy) Kanji support.
Eugene Sandulenko
2007-07-08
cleanup
Max Horn
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-28
Improved version of patch to fix bug #1722153: "FT: Error on loading a game s...
Eugene Sandulenko
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