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path: root/engines/scumm/costume.cpp
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2007-03-03Fix level selection in PC Engine version of Loom.Travis Howell
svn-id: r25954
2007-02-15Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera rangeMax Horn
svn-id: r25600
2006-10-04Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() soTorbjörn Andersson
that X coordinates outside the designated area are explicitly masked. While the functions are written to terminate when X moves outside, bug #1508942 ("FOA: Glitch dring balloon flight") demonstrates that X may *start* outside. That's the case we want to mask. Note that proc3_ami() already masked these pixels (in a different way), so there the change is purely cosmetical. svn-id: r24104
2006-09-23Removed CHECK_HEAPMax Horn
svn-id: r23979
2006-07-10Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comesTorbjörn Andersson
down") after discussing it with Kirben. svn-id: r23466
2006-03-14To the best of my knowledge, it's really 'C64' and not 'C-64'Max Horn
svn-id: r21296
2006-03-14Update comment about use of procC64 by C-64 versionTravis Howell
svn-id: r21289
2006-03-14Renamed & documented the LIGHTMODE flagsMax Horn
svn-id: r21288
2006-03-14Enhance the new getCurrentLights to work for V6+ games, too, making it ↵Max Horn
possible to remove several special cases throughout the code svn-id: r21286
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell
svn-id: r21277
2006-03-13Add masking support for C64 maniac, not perfectTravis Howell
svn-id: r21250
2006-03-03Cleanup costume renderer for C64 manacTravis Howell
svn-id: r21020
2006-03-02Fix actor glitches in C64 maniac and minor cleanupTravis Howell
svn-id: r21001
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582