Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-03 | Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'd | Robin Watts | |
forgotten to define the enabling symbol in cpp files. Consequently I'd cocked up when copying the call to the ARM code across from my hacked costume.cpp into a fresh one. svn-id: r30766 | |||
2008-02-03 | Missing ( in ASM_COSTUME code | Lars Persson | |
svn-id: r30751 | |||
2008-02-03 | Introduce ARM code for commonest case of "proc3" costume blitting (as | Robin Watts | |
used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM define. Currently enabled for WinCE only. svn-id: r30750 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-01 | Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) | Chris Apers | |
svn-id: r28803 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-03-03 | Fix level selection in PC Engine version of Loom. | Travis Howell | |
svn-id: r25954 | |||
2007-02-15 | Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera range | Max Horn | |
svn-id: r25600 | |||
2006-10-04 | Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so | Torbjörn Andersson | |
that X coordinates outside the designated area are explicitly masked. While the functions are written to terminate when X moves outside, bug #1508942 ("FOA: Glitch dring balloon flight") demonstrates that X may *start* outside. That's the case we want to mask. Note that proc3_ami() already masked these pixels (in a different way), so there the change is purely cosmetical. svn-id: r24104 | |||
2006-09-23 | Removed CHECK_HEAP | Max Horn | |
svn-id: r23979 | |||
2006-07-10 | Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comes | Torbjörn Andersson | |
down") after discussing it with Kirben. svn-id: r23466 | |||
2006-03-14 | To the best of my knowledge, it's really 'C64' and not 'C-64' | Max Horn | |
svn-id: r21296 | |||
2006-03-14 | Update comment about use of procC64 by C-64 version | Travis Howell | |
svn-id: r21289 | |||
2006-03-14 | Renamed & documented the LIGHTMODE flags | Max Horn | |
svn-id: r21288 | |||
2006-03-14 | Enhance the new getCurrentLights to work for V6+ games, too, making it ↵ | Max Horn | |
possible to remove several special cases throughout the code svn-id: r21286 | |||
2006-03-14 | Avoid all scumm var conflicts in C64 maniac | Travis Howell | |
svn-id: r21277 | |||
2006-03-13 | Add masking support for C64 maniac, not perfect | Travis Howell | |
svn-id: r21250 | |||
2006-03-03 | Cleanup costume renderer for C64 manac | Travis Howell | |
svn-id: r21020 | |||
2006-03-02 | Fix actor glitches in C64 maniac and minor cleanup | Travis Howell | |
svn-id: r21001 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |