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path: root/engines/scumm/costume.cpp
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2008-02-03Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'dRobin Watts
forgotten to define the enabling symbol in cpp files. Consequently I'd cocked up when copying the call to the ARM code across from my hacked costume.cpp into a fresh one. svn-id: r30766
2008-02-03Missing ( in ASM_COSTUME codeLars Persson
svn-id: r30751
2008-02-03Introduce ARM code for commonest case of "proc3" costume blitting (asRobin Watts
used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM define. Currently enabled for WinCE only. svn-id: r30750
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
svn-id: r28803
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-03Fix level selection in PC Engine version of Loom.Travis Howell
svn-id: r25954
2007-02-15Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera rangeMax Horn
svn-id: r25600
2006-10-04Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() soTorbjörn Andersson
that X coordinates outside the designated area are explicitly masked. While the functions are written to terminate when X moves outside, bug #1508942 ("FOA: Glitch dring balloon flight") demonstrates that X may *start* outside. That's the case we want to mask. Note that proc3_ami() already masked these pixels (in a different way), so there the change is purely cosmetical. svn-id: r24104
2006-09-23Removed CHECK_HEAPMax Horn
svn-id: r23979
2006-07-10Applied my own fix for bug #1519667 ("DOTT: Graphic glitches while kite comesTorbjörn Andersson
down") after discussing it with Kirben. svn-id: r23466
2006-03-14To the best of my knowledge, it's really 'C64' and not 'C-64'Max Horn
svn-id: r21296
2006-03-14Update comment about use of procC64 by C-64 versionTravis Howell
svn-id: r21289
2006-03-14Renamed & documented the LIGHTMODE flagsMax Horn
svn-id: r21288
2006-03-14Enhance the new getCurrentLights to work for V6+ games, too, making it ↵Max Horn
possible to remove several special cases throughout the code svn-id: r21286
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell
svn-id: r21277
2006-03-13Add masking support for C64 maniac, not perfectTravis Howell
svn-id: r21250
2006-03-03Cleanup costume renderer for C64 manacTravis Howell
svn-id: r21020
2006-03-02Fix actor glitches in C64 maniac and minor cleanupTravis Howell
svn-id: r21001
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582