Age | Commit message (Collapse) | Author |
|
svn-id: r30162
|
|
svn-id: r30160
|
|
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
svn-id: r30011
|
|
been updated.
svn-id: r28966
|
|
HTTPS and hence through proxies&firewalls :)
svn-id: r28877
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
manage *cursor* palettes, so the name was misleading.
svn-id: r25500
|
|
svn-id: r24323
|
|
svn-id: r23935
|
|
(i.e. _gdi is a pointer now)
svn-id: r23921
|
|
svn-id: r22732
|
|
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
|
|
to work, cursor palette now has to be set using the new "palette manager". See
graphics/paletteman.cpp
svn-id: r22543
|
|
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks
svn-id: r22227
|
|
even though it inits some cursor related stuff)
svn-id: r22114
|
|
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
svn-id: r22110
|
|
new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
|
|
distinguish them)
svn-id: r21684
|
|
default cursor too.
svn-id: r21576
|
|
findSubstResFileName and applySubstResFileName
svn-id: r20879
|
|
svn-id: r20862
|
|
simple ScummGameSettings instance: _game
svn-id: r20795
|
|
script_v70he.cpp respectively since we use 2 digits for HE versioning.
o Also renamed resource_v7he.* to resource_he.* because it is actually not
HE70-specific but is used by all HE70+ titles.
svn-id: r20703
|
|
svn-id: r20696
|
|
svn-id: r20582
|