Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-14 | SCUMM: Show actor visible height in debugger | Max Horn | |
2011-05-13 | SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its ↵ | Max Horn | |
_resource member | |||
2011-05-13 | SCUMM: Remove ResTypeData::_num | Max Horn | |
2011-05-13 | SCUMM: Rename ResTypeData::num to _num | Max Horn | |
2011-05-13 | SCUMM: Refactor how resource (types) are srepresented | Max Horn | |
Previously, we had a couple of arrays of size N (where N = number of resource types), one for each attribute of a resource type (such as as the number of resources of that type. Now, we have one array of size N, whose elements are a record aggregating all the attributes of each resource type. | |||
2011-05-13 | SCUMM: Move class ResourceManager to its own header | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-04 | SCUMM: Extend debug command 'object' to allow querying state | Max Horn | |
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2010-12-07 | DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine | Max Horn | |
svn-id: r54815 | |||
2010-10-25 | SCUMM: Move class Player_V2CMS to its own header file | Max Horn | |
svn-id: r53829 | |||
2010-10-24 | ALL: Fix various typos (patch #3093266) | Max Horn | |
svn-id: r53762 | |||
2010-10-18 | SCUMM: Fix parts of bug #3087898 (SCUMM: Code analysis warnings) | Max Horn | |
svn-id: r53567 | |||
2010-07-17 | DEBUGGER: Simplify how our console debugger works / is used | Max Horn | |
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963 | |||
2010-05-25 | Patch #2959341: Minor update to SCUMM debugger command 'passcode' | Eugene Sandulenko | |
svn-id: r49221 | |||
2010-05-04 | Move DebugChannel related code to new header | Max Horn | |
svn-id: r48935 | |||
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn | |
svn-id: r48821 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2009-12-23 | Patch #2895458: "SCUMM: Add support for SEGA-CD MI Passcodes" | Eugene Sandulenko | |
svn-id: r46516 | |||
2009-10-24 | Made the "drafts" debugger command work with the PC-Engine version. The drafts | Torbjörn Andersson | |
appear to be stored in the same variables as in the DOS CD version. Other than that, I only have the DOS floppy version, so other versions still may or may not work as intended. svn-id: r45358 | |||
2009-09-29 | Add newline after "Available debug channels" in Cmd_Debug, now all debug ↵ | Johannes Schickel | |
channels will be listed in separate lines. svn-id: r44463 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-03-09 | Rewrote Common::List iterator code to ensure const correctness is preserved. | Max Horn | |
We tried to implement the list iterators in a clever way, to reduce code duplication. But this is essentially impossible to do properly, sadly -- this is one of the places where the ugly drawbacks of C++ really show. As a consequence, our implementation had a bug which allowed one to convert any const_iterator to an iterator, thus allowing modifying elements of const lists. This rewrite reintroduces code duplication but at least ensures that no const list is written to accidentally. Also fix some places which incorrectly used iterator instead of const_iterator or (in the kyra code) accidentally wrote into a const list. svn-id: r39279 | |||
2009-02-17 | clarify scumm debugger error message | Willem Jan Palenstijn | |
svn-id: r38439 | |||
2009-01-30 | Renamed SpecialDebugLevel to DebugChannel | Max Horn | |
svn-id: r36142 | |||
2009-01-30 | Some more 'special debug levels' tweaks | Max Horn | |
svn-id: r36140 | |||
2009-01-30 | Some work on the 'special debug levels' aka 'engine debug levels' code | Max Horn | |
svn-id: r36139 | |||
2008-11-16 | Fixed various g++ warnings ("format not a string literal and no format ↵ | Johannes Schickel | |
arguments"). svn-id: r35096 | |||
2008-11-13 | * got rid of CDECL | Max Horn | |
* got rid of scumm_strrev * added DISABLE_TEXT_CONSOLE flag which disables printf, warning, debug (but not error) svn-id: r35038 | |||
2008-07-29 | Changed class File (and derived classes) to only support read-only access; ↵ | Max Horn | |
added a new class DumpFile for writing svn-id: r33412 | |||
2008-05-20 | Cleaned up engine debug level code. | Johannes Schickel | |
svn-id: r32195 | |||
2008-01-02 | Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading" | Eugene Sandulenko | |
svn-id: r30160 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵ | Max Horn | |
HTTPS and hence through proxies&firewalls :) svn-id: r28877 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-02-04 | Switch SCUMM engine to use the common special debug flags support (thus ↵ | Max Horn | |
making it possible to use --debugflags with it) svn-id: r25381 | |||
2007-02-04 | Use Actor::getRealPos instead of Actor::getPos in the debugger | Max Horn | |
svn-id: r25371 | |||
2007-02-04 | Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵ | Max Horn | |
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370 | |||
2006-12-25 | Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵ | Max Horn | |
points (i.e. indirection) svn-id: r24922 | |||
2006-12-21 | passing the room as an argument to putActor is optionnal here | Gregory Montoir | |
svn-id: r24911 | |||
2006-12-21 | fixed bug #1620023 (script calls putActorAtXY with y == -1) | Gregory Montoir | |
svn-id: r24910 | |||
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn | |
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742 | |||
2006-10-29 | SCUMM: Avoid crash in debugger when omitting the state value in 'object ↵ | Max Horn | |
state VALUE' svn-id: r24572 | |||
2006-10-18 | SCUMM: walbox related cleanup | Max Horn | |
svn-id: r24365 | |||
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵ | Max Horn | |
heap (i.e. _res is a pointer now) svn-id: r23922 | |||
2006-09-16 | cleanup | Max Horn | |
svn-id: r23891 | |||
2006-09-16 | Overhaul of the debugger code | Max Horn | |
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker restrictions) * Change the base Debugger class to *not* be a template class anymore; instead, a thin (template based) wrapper class is used to hook up debugger commands * Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single version of each in GUI::Debugger * New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries the console to determine when to wrap * Debugger::preEnter and postEnter aren't pure virtual anymore svn-id: r23890 | |||
2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & ↵ | Max Horn | |
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 |