Age | Commit message (Collapse) | Author |
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been updated.
svn-id: r28966
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HTTPS and hence through proxies&firewalls :)
svn-id: r28877
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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making it possible to use --debugflags with it)
svn-id: r25381
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svn-id: r25371
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character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out
svn-id: r25370
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points (i.e. indirection)
svn-id: r24922
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svn-id: r24911
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svn-id: r24910
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* Added default params to Actor::putActor()
* Removed Actor::getActorXYPos
svn-id: r24742
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state VALUE'
svn-id: r24572
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svn-id: r24365
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heap (i.e. _res is a pointer now)
svn-id: r23922
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svn-id: r23891
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* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
restrictions)
* Change the base Debugger class to *not* be a template class anymore;
instead, a thin (template based) wrapper class is used to hook up
debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore
svn-id: r23890
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engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
svn-id: r22110
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new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
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bug #1416186).
svn-id: r21454
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svn-id: r20801
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simple ScummGameSettings instance: _game
svn-id: r20795
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svn-id: r20582
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