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path: root/engines/scumm/detection.cpp
AgeCommit message (Collapse)Author
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-04-30Add language.bnd size, for the Japanese version of The Dig.Travis Howell
svn-id: r31783
2008-02-27Add support for --list-saves to the sky engineMax Horn
svn-id: r30987
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-04Commited updated version of my own patch #1868402: Basic savestate plugin APIMax Horn
svn-id: r30786
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-03cleanupMax Horn
svn-id: r30777
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
svn-id: r30754
2008-02-02New MetaEngine class (work in progress to replace the current Engine plugin ↵Max Horn
API with a more object oriented approach) svn-id: r30726
2007-12-27Enable Windows version of early HE games by default, to match already ↵Travis Howell
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011
2007-12-23Fix for bug #1842260: INDY3 FM-TOWNS: Modified version does not start (what ↵Max Horn
a beautiful & embarrassing endless loop that was...) svn-id: r29961
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵Max Horn
compilation on some ports) svn-id: r28944
2007-09-01Cleanup: remove obsolete code (PalmOS 68K version not supported anymore)Chris Apers
svn-id: r28803
2007-08-05Merged fsnode with trunk: r27971:28460David Corrales
svn-id: r28462
2007-07-11Provide more language.tab file sizesEugene Sandulenko
svn-id: r28023
2007-07-08Merged the FSNode branch with trunk r27681:27969David Corrales
svn-id: r27970
2007-07-08SCUMM: Handle platform override a bit differently during startup; ↵Max Horn
specifically, be more gentle if no perfect match against the specified platform value was found svn-id: r27966
2007-06-23Merged the FSNode branch with trunk r27031:27680David Corrales
svn-id: r27681
2007-06-15Made Engine_SCUMM_gameIDList use the convenient GameList(PlainGameDescriptor ↵Max Horn
*) constructor svn-id: r27427
2007-06-15Changed SCUMM engine to use findDescriptionFromGameID, ↵Max Horn
Common::ADObsoleteGameID and Common::AdvancedDetector::findGameID svn-id: r27426
2007-06-05Renamed methods in the FilesystemNode class to match the AbstractFSNode ↵David Corrales
implementations. Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode. svn-id: r27113
2007-05-31Merged the fs branch with trunk. r26949:27031David Corrales
svn-id: r27032
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-27Fix for bug #1726330: "SCUMM engine abuses stack" from same bugreport.Eugene Sandulenko
svn-id: r26974
2007-04-27SCUMM: Moved data tables from detection.cpp to detection_tables.hMax Horn
svn-id: r26636
2007-04-27Renamed plugin.cpp to detection.cpp in all enginesMax Horn
svn-id: r26622