aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/gfx.cpp
AgeCommit message (Expand)Author
2007-07-10This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCERobin Watts
2007-07-10Cast the pointer to long instead of int to possibly fix the amd64 compileTorbjörn Andersson
2007-07-10Preliminary (and buggy) Kanji support.Eugene Sandulenko
2007-07-09SCUMM: more cleanup in ScummEngine::drawStripToScreen, added a big TODO comme...Max Horn
2007-07-09SCUMM: use the _compositeBuf, with 'natural' line pitch (implying linear memo...Max Horn
2007-07-08cleanup in ScummEngine::drawStripToScreen; in particular, the code is now mor...Max Horn
2007-07-08SCUMM: hercules gfx code cleanupMax Horn
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All c...Max Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-23Fix bug #1684010 - SPYFOX1: Background buffer not been cleared.Travis Howell
2007-03-04Correct image offsets, for PC Engine version of Loom.Travis Howell
2007-03-03Allow PC Engine version of Loom to at least start up.Travis Howell
2007-02-25Add support for using disks images for Apple II version of Maniac Mansion.Travis Howell
2007-02-16Add Quietust's patch, to fix graphical glitch in MM NES with scrolling and ob...Travis Howell
2007-02-10Got rid of GF_DIGI_IMUSE and GF_NEW_CAMERAMax Horn
2007-02-02Some comment cleanupMax Horn
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
2007-01-18Make use of Surface::getBasePtrMax Horn
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
2006-09-23Removed CHECK_HEAPMax Horn
2006-09-18Cleaned up Gdi::roomChangedMax Horn
2006-09-18Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2Max Horn
2006-09-18Re-disable blit mask hack (oops)Max Horn
2006-09-18Moved NES specific code from class Gdi to GdiNESMax Horn
2006-09-18Oops, accidentally broke TMSK support for HE 72+ gamesMax Horn
2006-09-18Fix --disable-heMax Horn
2006-09-18indention fixMax Horn
2006-09-18Moved some code from Gdi::drawBitmap to separate methodsMax Horn
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c...Max Horn
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap...Max Horn
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e...Max Horn
2006-07-31Fix bug #1528535 - ZAK FM-TOWNS: Wrong stripe in background.Travis Howell
2006-07-09Patch #1519399: DS BackendMax Horn
2006-06-22Add cyx's patch for VAR_FADE_DELAY timer changes in fade effectsTravis Howell
2006-06-21Move moveScreen to common surface functions for graphicsTravis Howell
2006-06-21Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when vide...Travis Howell
2006-06-21Revert back to original method used for scrollEffect(), fixes regressions.Travis Howell
2006-06-19Add patch for bug #1507856 - INDY3 VGA: Crashes in SewerTravis Howell
2006-06-19Fix screen scrolling glitch when looking at the top of closet in parents room...Travis Howell
2006-05-29Fix Commodore 64 versionsTravis Howell
2006-04-29Make use of the new scummLoop_* functions to move some SCUMM version specific...Max Horn
2006-04-17Call updateScreen() from waitForTimer() (instead of usually right before it)Torbjörn Andersson
2006-04-04Since our debug() adds an exclamation mark at the message end, removeEugene Sandulenko
2006-03-24Fix MSVC warnings #3Andrew Kurushin
2006-03-16Minor cleanupTravis Howell
2006-03-16Update comment, to make senseTravis Howell
2006-03-14Renamed & documented the LIGHTMODE flagsMax Horn
2006-03-14Enhance the new getCurrentLights to work for V6+ games, too, making it possib...Max Horn
2006-03-14Adjust one last spot, for previous VAR_CURRENT_LIGHTS changesTravis Howell
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell