Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-14 | Moved setTileData() into GdiPCEngine since that's the only class that uses it. | Torbjörn Andersson | |
svn-id: r50888 | |||
2009-11-22 | Exclude Loom PCE engine specific code, from non-16bit color build. | Travis Howell | |
svn-id: r46080 | |||
2009-10-27 | Add support for distaff images in PCE version of Loom. | Travis Howell | |
svn-id: r45433 | |||
2009-10-26 | Add patch from Tobias, for object masking support in PCE version of Loom. | Travis Howell | |
svn-id: r45396 | |||
2009-10-26 | Add patch from Tobias, for masking support in PCE version of Loom, with ↵ | Travis Howell | |
minor changes. svn-id: r45387 | |||
2009-10-25 | Remove unused variables. | Travis Howell | |
svn-id: r45382 | |||
2009-10-21 | Add patch from Tobias, for graphic support (backgrounds/objects) in PCE ↵ | Travis Howell | |
version of Loom, with minor changes. svn-id: r45304 | |||
2009-06-18 | Fix regression in scrolling rooms. | Travis Howell | |
svn-id: r41624 | |||
2009-06-05 | Cleanup. | Travis Howell | |
svn-id: r41195 | |||
2009-06-04 | Add 16bit color support for later HE games. | Travis Howell | |
svn-id: r41153 | |||
2008-08-18 | Compile fix for 34006 | Bertrand Augereau | |
svn-id: r34009 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵ | Max Horn | |
HTTPS and hence through proxies&firewalls :) svn-id: r28877 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-03-10 | SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵ | Max Horn | |
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045 | |||
2007-02-19 | Use consistent naming for the preprocessor constants used to guarantee that | Torbjörn Andersson | |
header files are only included once. Many of them didn't have a SCUMM prefix which could have lead to clashes with common header files. svn-id: r25727 | |||
2006-09-18 | Cleaned up Gdi::roomChanged | Max Horn | |
svn-id: r23938 | |||
2006-09-18 | Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2 | Max Horn | |
svn-id: r23937 | |||
2006-09-18 | Moved NES specific code from class Gdi to GdiNES | Max Horn | |
svn-id: r23934 | |||
2006-09-18 | Oops, accidentally broke TMSK support for HE 72+ games | Max Horn | |
svn-id: r23933 | |||
2006-09-18 | Fix --disable-he | Max Horn | |
svn-id: r23932 | |||
2006-09-18 | Moved some code from Gdi::drawBitmap to separate methods | Max Horn | |
svn-id: r23930 | |||
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵ | Max Horn | |
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |