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path: root/engines/scumm/gfx.h
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2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-10SCUMM: got rid of the _bompActorPalettePtr member var (which was only used ↵Max Horn
as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method) svn-id: r26045
2007-02-19Use consistent naming for the preprocessor constants used to guarantee thatTorbjörn Andersson
header files are only included once. Many of them didn't have a SCUMM prefix which could have lead to clashes with common header files. svn-id: r25727
2006-09-18Cleaned up Gdi::roomChangedMax Horn
svn-id: r23938
2006-09-18Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2Max Horn
svn-id: r23937
2006-09-18Moved NES specific code from class Gdi to GdiNESMax Horn
svn-id: r23934
2006-09-18Oops, accidentally broke TMSK support for HE 72+ gamesMax Horn
svn-id: r23933
2006-09-18Fix --disable-heMax Horn
svn-id: r23932
2006-09-18Moved some code from Gdi::drawBitmap to separate methodsMax Horn
svn-id: r23930
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵Max Horn
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582