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AgeCommit message (Collapse)Author
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal ↵Arnaud Boutonné
property paragraph) svn-id: r47489
2009-08-21type fixAndre Heider
svn-id: r43621
2009-08-21Improved comments.Robin Watts
svn-id: r43617
2009-08-21Oops. Bitdepth is 1 or 2, not 8 or 16. Could be better named perhaps?Robin Watts
(bytedepth maybe?) svn-id: r43616
2009-08-21Attempt to fix builds that use the ARM screen column clear code; add newRobin Watts
bitdepth argument that was missing in ARM builds previously. Also fix a few warnings. Also fix the WinCE build which fails in the SDL init call with a missing bitdepth field. Untested at this point (build certainly gets further than before). Committing this seems reasonable, as it can't make it any worse :) svn-id: r43614
2008-08-18Updates to the scummvm blitting code as discussed on the mailing list.Robin Watts
1) Remove DS version of the ARM blitters in favour of the 'normal' ARM one. 2) Update normal ARM blitter to use Carlo's clever algorithm. 3) Update C version with Max Horns patch (slightly tweaked - counting down on loops is better, M'kay). svn-id: r34006
2008-06-26Fixed Symbian buildsystem for new defines. Fixed ARM asm syntax for Symbian ↵Lars Persson
build. svn-id: r32803
2008-02-03Added asmCopy8Col from DS implementation. Changed names to match GFX.cpp ↵Lars Persson
(and DS names) svn-id: r30759
2007-11-26Fix keyword expansion in asm sourcesMax Horn
svn-id: r29646
2007-07-10This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCERobin Watts
and DS builds). This causes the scumm engines graphics code to call ARM routines to do drawStripToScreen and copy8col. These routines were originally written for the DS port, and have now been made available to any other ARM device out there that wants them. I've tested this change on WinCE, but can't test it on the DS as I don't have one. We know that the routines work there though. svn-id: r28016