Age | Commit message (Collapse) | Author |
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The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM".
Thanks to fuzzie and wjp for this patch. If anything is broken after this I
take no blame.
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apply same solution as for the sound/smush ARM asm here
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property paragraph)
svn-id: r47489
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svn-id: r43621
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svn-id: r43617
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(bytedepth maybe?)
svn-id: r43616
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bitdepth argument that was missing in ARM builds previously.
Also fix a few warnings.
Also fix the WinCE build which fails in the SDL init call with a missing
bitdepth field.
Untested at this point (build certainly gets further than before). Committing
this seems reasonable, as it can't make it any worse :)
svn-id: r43614
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1) Remove DS version of the ARM blitters in favour of the 'normal' ARM one.
2) Update normal ARM blitter to use Carlo's clever algorithm.
3) Update C version with Max Horns patch (slightly tweaked - counting down
on loops is better, M'kay).
svn-id: r34006
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build.
svn-id: r32803
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(and DS names)
svn-id: r30759
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svn-id: r29646
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and DS builds). This causes the scumm engines graphics code to call ARM
routines to do drawStripToScreen and copy8col.
These routines were originally written for the DS port, and have now been made
available to any other ARM device out there that wants them.
I've tested this change on WinCE, but can't test it on the DS as I don't have
one. We know that the routines work there though.
svn-id: r28016
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