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path: root/engines/scumm/he/animation_he.h
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2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵Filippos Karapetis
they're decoders, not players svn-id: r40759
2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵Max Horn
some other tweaks svn-id: r39255
2008-12-21Move all video players to separate directoryEugene Sandulenko
svn-id: r35470
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since ↵Travis Howell
they aren't supported yet). svn-id: r35368
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-02-19Use consistent naming for the preprocessor constants used to guarantee thatTorbjörn Andersson
header files are only included once. Many of them didn't have a SCUMM prefix which could have lead to clashes with common header files. svn-id: r25727
2006-11-03Fixed bad namespace comments spotted by clone2727.Torbjörn Andersson
svn-id: r24588
2006-11-02Add video code for HE100 gamesTravis Howell
svn-id: r24586
2006-06-28Add eriktorbjorn's patch for DXA unification, with more changesTravis Howell
svn-id: r23332
2006-05-08Add initial DXA support for HE gamesTravis Howell
svn-id: r22384