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path: root/engines/scumm/he/moonbase/moonbase.cpp
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2019-10-24SCUMM HE: Fix libcurl compilation checksEugene Sandulenko
2019-10-24SCUMM HE: Set up networking variable later during executionEugene Sandulenko
2019-10-22SCUMM HE: Work on receiving part of Moonbase Commander networkingEugene Sandulenko
2019-10-22SCUMM HE: Hid several noisy debug messagesEugene Sandulenko
2019-03-12SCUMM HE: Bug fix for moonbase stack memory corruptionZhiqi Yin
What: The bug is reproducible in the following ways: 1. quiting the game 2. enter challenge mode state 2, when the game starts move mouse around the menu buttons (choose building or weapons) Observed behavior: In he/wiz_he.cpp:2839, the function failed to return since the stack around variable 'color' was corrupted. The game will crash then. Analysis: Since other function will modify memory area around local variable 'color', the bug shoud be caused by memory overwritten. The memory write happens in this modified file. From the code, it only wants to write a certain amount of pixels. So I found 2 places where more pixels are written. This causes stack memory corruption. Fix: Add checking. If we have written enough pixels then break. Testing: The game UI looks correct. Single player mode game is tested. Bug no longer observable. Tested for both cases mentioned above.
2016-08-30HE: Add Moonbase Net dummyAlexander Tkachev
2016-05-26SCUMM HE: Moved Moonbase to ScummEngine_v100heEugene Sandulenko
2016-05-26SCUMM HE: Eliminated global _vm reference in Moonbase AIEugene Sandulenko
2016-05-26SCUMM HE: Wrapped Moonbase AI into a classEugene Sandulenko
2016-05-26SCUMM HE: Fixed SCUMM wrapper for nuking array in U32.Eugene Sandulenko
This was leading to an out of bounds assert.
2016-05-24SCUMM HE: Fix bug with parameter initialization, add more debug outputEugene Sandulenko
2016-05-22SCUMM HE: Added main Moonbase AI codeEugene Sandulenko
2016-05-22SCUMM HE: Moved Moonbase stuff to v90heEugene Sandulenko
2016-05-22SCUMM HE: Added implementation for Sortie and DefenderUnit classesEugene Sandulenko
2016-05-13SCUMM HE: Fix T14 special mode blending.Eugene Sandulenko
This fixe energy shield color.
2016-05-12SCUMM HE: Implement 50/50 T14 blend modeEugene Sandulenko
2016-05-12SCUMM HE: Merge in quad and singles codeEugene Sandulenko
2016-05-12SCUMM HE: Fix picky Amiga port. AgainEugene Sandulenko
2016-05-12SCUMM HE: Implemented Additive T14 blending modeEugene Sandulenko
2016-05-10SCUMM HE: Started code for loading FOW resourcesEugene Sandulenko
2016-05-10SCUMM HE: Initial code for Moonbase FOWEugene Sandulenko
2016-05-04SCUMM HE: Fix premultiplied T14 calculationEugene Sandulenko
We were hitting integer overflow which lead to shadow artifacts.
2016-05-03SCUMM HE: Fixes to T14 image clippingEugene Sandulenko
2016-05-03SCUMM HE: Clip T14 Wiz images properlyEugene Sandulenko
2016-05-02SCUMM HE: Implement premultiplied transparency renderingEugene Sandulenko
2016-05-02SCUMM HE: Fix T14 output positionsEugene Sandulenko
2016-05-02SCUMM HE: Bugfix T14 decoderEugene Sandulenko
2016-05-02SCUMM HE: More work on T14 codecEugene Sandulenko
2016-05-01SCUMM HE: Further work on T14 codecEugene Sandulenko
2016-04-29SCUMM HE: Initial code for Moonbase-specific classEugene Sandulenko