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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-05-22
SCUMM HE: Added implementation for Sortie and DefenderUnit classes
Eugene Sandulenko
2016-05-22
SCUMM HE: Added Moonbase Node class
Eugene Sandulenko
2016-05-22
SCUMM HE: Added Weapon class
Eugene Sandulenko
2016-05-22
SCUMM HE: AIEntity class implementation
Eugene Sandulenko
2016-05-22
SCUMM HE: Initial stub for Moonbase AI
Eugene Sandulenko
2016-05-13
SCUMM HE: Implemented black mode for FOW rendering
Eugene Sandulenko
2016-05-13
SCUMM HE: Fix T14 special mode blending.
Eugene Sandulenko
This fixe energy shield color.
2016-05-12
SCUMM HE: Implement 50/50 T14 blend mode
Eugene Sandulenko
2016-05-12
SCUMM HE: Merge in quad and singles code
Eugene Sandulenko
2016-05-12
SCUMM HE: Fix picky Amiga port. Again
Eugene Sandulenko
2016-05-12
SCUMM HE: Implemented Additive T14 blending mode
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix FOW condition bits size
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix another int32/int inconsistency preventing Amiga from compiling
Eugene Sandulenko
2016-05-11
SCUMM HE: Another attempt to fix picky Amiga port
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix _fowImage data type
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix compilation when HE games are disabled
Eugene Sandulenko
2016-05-11
SCUMM HE: Further work on Moonbase FOW. Now the game does not crash.
Eugene Sandulenko
2016-05-10
SCUMM HE: Read FOW image from U32
Eugene Sandulenko
2016-05-10
SCUMM HE: Started code for loading FOW resources
Eugene Sandulenko
2016-05-10
SCUMM HE: Resolved couple of TODOs in Moonbase FOW code
Eugene Sandulenko
2016-05-10
SCUMM HE: Initial code for Moonbase FOW
Eugene Sandulenko
2016-05-04
SCUMM HE: Fix premultiplied T14 calculation
Eugene Sandulenko
We were hitting integer overflow which lead to shadow artifacts.
2016-05-03
SCUMM HE: Fixes to T14 image clipping
Eugene Sandulenko
2016-05-03
SCUMM HE: Clip T14 Wiz images properly
Eugene Sandulenko
2016-05-02
SCUMM HE: Implement premultiplied transparency rendering
Eugene Sandulenko
2016-05-02
SCUMM HE: Fix T14 output positions
Eugene Sandulenko
2016-05-02
SCUMM HE: Bugfix T14 decoder
Eugene Sandulenko
2016-05-02
SCUMM HE: More work on T14 codec
Eugene Sandulenko
2016-05-01
SCUMM HE: Further work on T14 codec
Eugene Sandulenko
2016-04-29
SCUMM HE: Initial code for Moonbase-specific class
Eugene Sandulenko
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