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path: root/engines/scumm/he/script_v100he.cpp
AgeCommit message (Expand)Author
2009-06-04Fix the color of Poodles Galore's finger nails in Spy Fox 3.Travis Howell
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-06-03Cleanup.Travis Howell
2009-04-16SCUMM: Got rid of o6_invalidMax Horn
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
2008-12-27Add more stubs for MBC.Travis Howell
2008-09-25SCUMM: Moved Actor::drawActorToBackBuf to class ActorHEMax Horn
2008-09-06Add debugInput opcode for HE 100 games.Travis Howell
2008-09-05Use exact case numbers, to avoid unneeded subtractions.Travis Howell
2008-09-04Add missing case in o100_resourceRoutines.Travis Howell
2008-07-11SCUMM works with new GMM implementationChristopher Page
2008-04-17Enable original load/save system in HE100 games.Travis Howell
2007-12-28Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.Travis Howell
2007-12-27Enable Windows version of early HE games by default, to match already enabled...Travis Howell
2007-11-25Add stub for wizImages thickLine code.Travis Howell
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-08Rename setFilePath opcode to createDirectory, in order to reflect the opcodes...Travis Howell
2006-12-15Add code for stopping video playback in HE100 gamesTravis Howell
2006-11-24Add findBox opcode for Hebrew version of Freddi Fish 1Travis Howell
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
2006-11-04SCUMM cleanupMax Horn
2006-11-02Add video code for HE100 gamesTravis Howell
2006-11-01Enable Bink video playback in HE100 gamesTravis Howell
2006-10-20SCUMM: ArrayHeader related cleanupMax Horn
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c...Max Horn
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap...Max Horn
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e...Max Horn
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical order...Max Horn
2006-07-14More whitespace changes.Torbjörn Andersson
2006-07-10Fix actor glitches in the stomach location of pajama3Travis Howell
2006-07-06Fix off by one, in the stomach of pajama3Travis Howell
2006-06-24Fix warningMax Horn
2006-06-23Convert file path, before playing videos in HE gamesTravis Howell
2006-06-16Fix rects in HE games, when positions are set by scriptsTravis Howell
2006-04-26Replaced _hFileTable by _hInFileTable/_hOutFileTableMax Horn
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
2006-04-17Replaced o70_seekFilePos by o60_seekFilePos (both were identical)Max Horn
2006-04-01Always check array bounds are valid in HE games, matching originalTravis Howell
2006-03-31Rename two WizParameters fieldsTravis Howell
2006-03-26Always use the correct string slot for HE games specific cases in decodeParse...Travis Howell
2006-03-12Revert mistaken commit of local debug codeTravis Howell
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
2006-03-10o6_setObjectName is never used by HE72+ gamesTravis Howell
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-20Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts (thi...Max Horn
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko