Age | Commit message (Expand) | Author |
2009-06-04 | Fix the color of Poodles Galore's finger nails in Spy Fox 3. | Travis Howell |
2009-06-04 | Add 16bit color support for later HE games. | Travis Howell |
2009-06-03 | Cleanup. | Travis Howell |
2009-04-16 | SCUMM: Got rid of o6_invalid | Max Horn |
2009-04-16 | SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) | Max Horn |
2008-12-27 | Add more stubs for MBC. | Travis Howell |
2008-09-25 | SCUMM: Moved Actor::drawActorToBackBuf to class ActorHE | Max Horn |
2008-09-06 | Add debugInput opcode for HE 100 games. | Travis Howell |
2008-09-05 | Use exact case numbers, to avoid unneeded subtractions. | Travis Howell |
2008-09-04 | Add missing case in o100_resourceRoutines. | Travis Howell |
2008-07-11 | SCUMM works with new GMM implementation | Christopher Page |
2008-04-17 | Enable original load/save system in HE100 games. | Travis Howell |
2007-12-28 | Move more HE code to HE71, to reduce code size, when using DISABLE_HE option. | Travis Howell |
2007-12-27 | Enable Windows version of early HE games by default, to match already enabled... | Travis Howell |
2007-11-25 | Add stub for wizImages thickLine code. | Travis Howell |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-08 | Rename setFilePath opcode to createDirectory, in order to reflect the opcodes... | Travis Howell |
2006-12-15 | Add code for stopping video playback in HE100 games | Travis Howell |
2006-11-24 | Add findBox opcode for Hebrew version of Freddi Fish 1 | Travis Howell |
2006-11-19 | * Made Actor::_pos protected, added public Actor::getPos() method | Max Horn |
2006-11-04 | SCUMM cleanup | Max Horn |
2006-11-02 | Add video code for HE100 games | Travis Howell |
2006-11-01 | Enable Bink video playback in HE100 games | Travis Howell |
2006-10-20 | SCUMM: ArrayHeader related cleanup | Max Horn |
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::c... | Max Horn |
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap... | Max Horn |
2006-09-17 | Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap (i.e... | Max Horn |
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical order... | Max Horn |
2006-07-14 | More whitespace changes. | Torbjörn Andersson |
2006-07-10 | Fix actor glitches in the stomach location of pajama3 | Travis Howell |
2006-07-06 | Fix off by one, in the stomach of pajama3 | Travis Howell |
2006-06-24 | Fix warning | Max Horn |
2006-06-23 | Convert file path, before playing videos in HE games | Travis Howell |
2006-06-16 | Fix rects in HE games, when positions are set by scripts | Travis Howell |
2006-04-26 | Replaced _hFileTable by _hInFileTable/_hOutFileTable | Max Horn |
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn |
2006-04-17 | Replaced o70_seekFilePos by o60_seekFilePos (both were identical) | Max Horn |
2006-04-01 | Always check array bounds are valid in HE games, matching original | Travis Howell |
2006-03-31 | Rename two WizParameters fields | Travis Howell |
2006-03-26 | Always use the correct string slot for HE games specific cases in decodeParse... | Travis Howell |
2006-03-12 | Revert mistaken commit of local debug code | Travis Howell |
2006-03-12 | Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) | Travis Howell |
2006-03-10 | o6_setObjectName is never used by HE72+ games | Travis Howell |
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn |
2006-02-20 | Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts (thi... | Max Horn |
2006-02-15 | o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and | Eugene Sandulenko |
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko |