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path: root/engines/scumm/he/script_v60he.cpp
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2009-01-23Renamed Archive::openFile to createReadStreamForMemberMax Horn
svn-id: r36021
2009-01-12Remove unused case, which isn't used by HE60-HE71 games.Travis Howell
svn-id: r35832
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
svn-id: r35379
2008-11-17Fix regressions in HE games, when slashes are used in filenames for file ↵Travis Howell
opcodes. svn-id: r35105
2008-10-23Pushed down some header depsMax Horn
svn-id: r34845
2008-10-14Another tweak to HE: Use SearchMan.openFile instead of a raw FSNodeMax Horn
svn-id: r34804
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
svn-id: r34716
2008-09-30SCUMM HE: Use FilesystemNode::openForReading() instead of 'new Common::File' ↵Max Horn
(didn't cover all instances, though) svn-id: r34694
2008-09-25SCUMM: Moved Actor::drawActorToBackBuf to class ActorHEMax Horn
svn-id: r34647
2008-07-29Changed class File (and derived classes) to only support read-only access; ↵Max Horn
added a new class DumpFile for writing svn-id: r33412
2008-04-17Update a few debug messages.Travis Howell
svn-id: r31556
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-03Fix endian issue in redimArray.Travis Howell
svn-id: r30176
2007-11-06Add support for original load/save system in HE games.Travis Howell
svn-id: r29434
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-06-06Fix possible crash issue, if music volume was set by 3DO versions of HE games.Travis Howell
svn-id: r27125
2007-06-01Fix bug #1727457 - WATER: Unexpected crash at the end of level 15.Travis Howell
svn-id: r27036
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-08Set SaveGamePath INI setting to '*' in HE72+ games, to avoid warnings about ↵Travis Howell
no SaveGamePath path been set in Macintosh versions. svn-id: r26417
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742
2006-11-04SCUMM cleanupMax Horn
svn-id: r24612
2006-10-20SCUMM: ArrayHeader related cleanupMax Horn
svn-id: r24395
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵Max Horn
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885
2006-09-09Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounterMax Horn
svn-id: r23857
2006-07-14More whitespace changes.Torbjörn Andersson
svn-id: r23496
2006-06-21Revert back to original method used for scrollEffect(), fixes regressions.Travis Howell
svn-id: r23214
2006-06-19Fix screen scrolling glitch when looking at the top of closet in parents ↵Travis Howell
room of DOS version of fbear svn-id: r23174
2006-06-18Add alternative method to prevent debug code of scripts been triggered in ↵Travis Howell
lost. Fixes regressions when convertFilePath() is used by some HE games svn-id: r23171
2006-06-09Use convertFilePath for HE6x games too, for safetyTravis Howell
svn-id: r22994
2006-06-09Add DOS and Macintosh versions of Putt-Putt & Fatty Bear's Activity PackTravis Howell
svn-id: r22991
2006-05-08Fix regression in lost, the middle directories were removedTravis Howell
svn-id: r22388
2006-05-02Add support for reading/writing config files through saveGameManager and use ↵Travis Howell
for config files in HE games svn-id: r22273
2006-05-01Some cleanup, and added a FIXME comment concerning the wrong usage of ↵Max Horn
getSavePath() svn-id: r22266
2006-04-29* Renamed several methods in favor of a somewhat more uniform naming scheme: ↵Max Horn
setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. * Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227
2006-04-26Replaced _hFileTable by _hInFileTable/_hOutFileTableMax Horn
svn-id: r22182
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
svn-id: r22115
2006-03-26Always use the correct string slot for HE games specific cases in ↵Travis Howell
decodeParseString() svn-id: r21462
2006-03-25Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE gamesTravis Howell
svn-id: r21450
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
svn-id: r20801
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703