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path: root/engines/scumm/he/script_v70he.cpp
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2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2013-08-16SCUMM: Always confirm quit when required in HE games.Kirben
2011-05-14SCUMM: Remove some unused var warnings (see bug #3293800)Max Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-10-23SCUMM: Skip endian conversion on little endian systems (instead of assigning ↵Max Horn
values back to themselves) svn-id: r53739
2009-09-11Remove excess spaces.Travis Howell
svn-id: r44029
2009-04-16SCUMM: Compacted various setupOpcodes() implementations by using the fact ↵Max Horn
that opcode tables tend not to change much between most SCUMM versions svn-id: r39958
2009-04-16SCUMM: Got rid of o6_invalidMax Horn
svn-id: r39957
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
svn-id: r39956
2008-09-25SCUMM: Moved Actor::drawActorToBackBuf to class ActorHEMax Horn
svn-id: r34647
2008-09-05Use exact case numbers, to avoid unneeded subtractions.Travis Howell
svn-id: r34352
2008-07-11SCUMM works with new GMM implementationChristopher Page
svn-id: r33001
2007-12-28Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.Travis Howell
svn-id: r30021
2007-12-27Enable Windows version of early HE games by default, to match already ↵Travis Howell
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-01Fix bug #1727457 - WATER: Unexpected crash at the end of level 15.Travis Howell
svn-id: r27036
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-08Rename setFilePath opcode to createDirectory, in order to reflect the ↵Travis Howell
opcodes true purpose. svn-id: r26418
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
svn-id: r25250
2006-11-24Add findBox opcode for Hebrew version of Freddi Fish 1Travis Howell
svn-id: r24780
2006-10-20SCUMM: ArrayHeader related cleanupMax Horn
svn-id: r24395
2006-09-17Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵Max Horn
heap (i.e. _res is a pointer now) svn-id: r23922
2006-09-09Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounterMax Horn
svn-id: r23857
2006-06-16Fix rects in HE games, when positions are set by scriptsTravis Howell
svn-id: r23146
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
svn-id: r22115
2006-04-17Replaced o70_seekFilePos by o60_seekFilePos (both were identical)Max Horn
svn-id: r21979
2006-04-16Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ↵Max Horn
new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) svn-id: r21951
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-20Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts ↵Max Horn
(this fixes crashes under Mac OS X with e.g. german puttrace) svn-id: r20782
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703