aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/he/script_v71he.cpp
AgeCommit message (Collapse)Author
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro.
2009-08-12Fix building with specific games disabled in MSVC.Travis Howell
svn-id: r43294
2009-07-03Added more GCC_PRINTF attributes, and fixed resulting warnings in format stringsMax Horn
svn-id: r42054
2009-04-16SCUMM: Compacted various setupOpcodes() implementations by using the fact ↵Max Horn
that opcode tables tend not to change much between most SCUMM versions svn-id: r39958
2009-04-16SCUMM: Got rid of o6_invalidMax Horn
svn-id: r39957
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
svn-id: r39956
2008-09-25cleanupMax Horn
svn-id: r34649
2008-09-25SCUMM: Moved more stuf from class Actor to ActorHEMax Horn
svn-id: r34648
2008-09-25SCUMM: Moved Actor::drawActorToBackBuf to class ActorHEMax Horn
svn-id: r34647
2007-12-28Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.Travis Howell
svn-id: r30021
2007-12-27Enable Windows version of early HE games by default, to match already ↵Travis Howell
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011