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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v71he.cpp
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2009-08-12
Fix building with specific games disabled in MSVC.
Travis Howell
svn-id: r43294
2009-07-03
Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
Max Horn
svn-id: r42054
2009-04-16
SCUMM: Compacted various setupOpcodes() implementations by using the fact ↵
Max Horn
that opcode tables tend not to change much between most SCUMM versions svn-id: r39958
2009-04-16
SCUMM: Got rid of o6_invalid
Max Horn
svn-id: r39957
2009-04-16
SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)
Max Horn
svn-id: r39956
2008-09-25
cleanup
Max Horn
svn-id: r34649
2008-09-25
SCUMM: Moved more stuf from class Actor to ActorHE
Max Horn
svn-id: r34648
2008-09-25
SCUMM: Moved Actor::drawActorToBackBuf to class ActorHE
Max Horn
svn-id: r34647
2007-12-28
Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.
Travis Howell
svn-id: r30021
2007-12-27
Enable Windows version of early HE games by default, to match already ↵
Travis Howell
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011