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path: root/engines/scumm/he/script_v72he.cpp
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2006-03-12Revert mistaken commit of local debug codeTravis Howell
svn-id: r21220
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
svn-id: r21219
2006-03-10o6_setObjectName is never used by HE72+ gamesTravis Howell
svn-id: r21211
2006-03-08Fixed tons of format string warnings for debug/error calls (including ↵Max Horn
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141
2006-03-07Correct order of cases in o72_redimArray()Travis Howell
svn-id: r21135
2006-03-03Moved ScummFile etc. to the new file.cpp / file.hMax Horn
svn-id: r21038
2006-03-03Read array bounds in checkArrayLimits() correctly on all systemsTravis Howell
svn-id: r21024
2006-02-26Change debugInput opcode result to zerod array for now, since it expects ↵Travis Howell
input string svn-id: r20901
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
svn-id: r20862
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-20Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts ↵Max Horn
(this fixes crashes under Mac OS X with e.g. german puttrace) svn-id: r20782
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696