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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v72he.cpp
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2006-03-12
Unfortunately the workaround for Macintosh version of water is still required.
Travis Howell
2006-03-12
Use script support for Macintosh versions of HE80+ games
Travis Howell
2006-03-12
Revert mistaken commit of local debug code
Travis Howell
2006-03-12
Revert mistaken commit of local debug code
Travis Howell
2006-03-12
Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)
Travis Howell
2006-03-10
o6_setObjectName is never used by HE72+ games
Travis Howell
2006-03-08
Fixed tons of format string warnings for debug/error calls (including several...
Max Horn
2006-03-07
Correct order of cases in o72_redimArray()
Travis Howell
2006-03-03
Moved ScummFile etc. to the new file.cpp / file.h
Max Horn
2006-03-03
Read array bounds in checkArrayLimits() correctly on all systems
Travis Howell
2006-02-26
Change debugInput opcode result to zerod array for now, since it expects inpu...
Travis Howell
2006-02-25
Replaced MKID by MID_BE in most places in the SCUMM engine
Max Horn
2006-02-20
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...
Max Horn
2006-02-20
Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts (thi...
Max Horn
2006-02-15
o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
Eugene Sandulenko
2006-02-15
Moved all he-specific source files to engines/scumm/he/ subdirectory
Eugene Sandulenko
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