Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-29 | Add Blue's Treasure Hunt. | Travis Howell | |
svn-id: r35599 | |||
2008-11-17 | Fix regressions in HE games, when slashes are used in filenames for file ↵ | Travis Howell | |
opcodes. svn-id: r35105 | |||
2008-09-25 | SCUMM: Moved Actor::drawActorToBackBuf to class ActorHE | Max Horn | |
svn-id: r34647 | |||
2008-07-29 | Changed class File (and derived classes) to only support read-only access; ↵ | Max Horn | |
added a new class DumpFile for writing svn-id: r33412 | |||
2007-12-28 | Move more HE code to HE71, to reduce code size, when using DISABLE_HE option. | Travis Howell | |
svn-id: r30021 | |||
2007-12-27 | Enable Windows version of early HE games by default, to match already ↵ | Travis Howell | |
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011 | |||
2007-09-21 | Fix regression, when loading levels in mustard. | Travis Howell | |
svn-id: r28997 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-08 | Rename setFilePath opcode to createDirectory, in order to reflect the ↵ | Travis Howell | |
opcodes true purpose. svn-id: r26418 | |||
2007-03-23 | Change getFileSize opcode, to check for files via SaveFileManager too. Fixes ↵ | Travis Howell | |
loading the high score table in the mini game of SPY Fox 2. svn-id: r26279 | |||
2006-11-24 | Add findBox opcode for Hebrew version of Freddi Fish 1 | Travis Howell | |
svn-id: r24780 | |||
2006-10-20 | SCUMM: ArrayHeader related cleanup | Max Horn | |
svn-id: r24395 | |||
2006-09-09 | Renamed o6_getActorAnimCounter1 to o6_getActorAnimCounter | Max Horn | |
svn-id: r23857 | |||
2006-05-02 | Add support for reading/writing config files through saveGameManager and use ↵ | Travis Howell | |
for config files in HE games svn-id: r22273 | |||
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn | |
svn-id: r22115 | |||
2006-04-17 | Replaced o70_seekFilePos by o60_seekFilePos (both were identical) | Max Horn | |
svn-id: r21979 | |||
2006-03-25 | Minor cleanup | Travis Howell | |
svn-id: r21446 | |||
2006-03-25 | - Implemented case insensitive file reading. Left old system as a fallback | Eugene Sandulenko | |
in case some engine writer decide to do something unwise - Removed used of ConfMan.getKey("path") in file-related cases, because now File class handles that - Fixed bug in ScummEngine_v80he::o80_getFileSize() where path delimiters weren't translated svn-id: r21443 | |||
2006-03-10 | o6_setObjectName is never used by HE72+ games | Travis Howell | |
svn-id: r21211 | |||
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn | |
svn-id: r21038 | |||
2006-02-15 | o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and | Eugene Sandulenko | |
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703 | |||
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko | |
svn-id: r20696 |