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path: root/engines/scumm/he/script_v90he.cpp
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2006-06-23Convert file path, before playing videos in HE gamesTravis Howell
svn-id: r23263
2006-06-16Fix rects in HE games, when positions are set by scriptsTravis Howell
svn-id: r23146
2006-06-06Minor cleanupTravis Howell
svn-id: r22950
2006-05-08Fix off by one in rect when capturing imageTravis Howell
svn-id: r22387
2006-05-08Add initial DXA support for HE gamesTravis Howell
svn-id: r22384
2006-04-17Replaced o70_seekFilePos by o60_seekFilePos (both were identical)Max Horn
svn-id: r21979
2006-04-01Always check array bounds are valid in HE games, matching originalTravis Howell
svn-id: r21524
2006-04-01Fix painting and fridge magnet palette glitches in thinker1Travis Howell
svn-id: r21522
2006-03-31Rename two WizParameters fieldsTravis Howell
svn-id: r21514
2006-03-30Add missing check for invalid object number in getObjectData opcodeTravis Howell
svn-id: r21501
2006-03-11Fix endian issue in getArrayDim()Travis Howell
svn-id: r21216
2006-03-10o6_setObjectName is never used by HE72+ gamesTravis Howell
svn-id: r21211
2006-03-08Fixed tons of format string warnings for debug/error calls (including ↵Max Horn
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696