Age | Commit message (Expand) | Author |
2006-04-26 | isSoundRunning always returns sound id in HE games | Travis Howell |
2006-04-23 | Some more cleanup in class Scumm::Sound | Max Horn |
2006-04-23 | Fix access to .he3/.he4 files | Max Horn |
2006-04-23 | Moved _heTimers to ScummEngine_v60he | Max Horn |
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn |
2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & engin... | Max Horn |
2006-04-22 | - Implemented MS ADPCM WAV format decoder used in Feeble Files. Still it is | Eugene Sandulenko |
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell |
2006-03-19 | Move the sound loop detection, so it is used by all HE70+ games | Travis Howell |
2006-03-19 | Skip HSHD block by set size, since there are sound resources (ie Caiman in ju... | Travis Howell |
2006-03-12 | Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) | Travis Howell |
2006-03-04 | Renamed SubstResFileNames::winName and macName to almostGameID / expandedName... | Max Horn |
2006-03-03 | Hiding the implementation of ADPCMInputStream from the public, in favor of a ... | Max Horn |
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn |
2006-03-03 | Always use music sound type, for music in 3DO versions of HE games | Travis Howell |
2006-03-02 | Use sound types for sound in HE Games | Travis Howell |
2006-02-25 | Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa... | Max Horn |
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn |
2006-02-20 | Moved iMUSE code to the new directory engines/scumm/imuse/ | Max Horn |
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si... | Max Horn |
2006-02-16 | Stop music in HE games, before nuking the resource | Travis Howell |
2006-02-16 | Remove auto free flag for sounds in some HE games | Travis Howell |
2006-02-16 | Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i... | Travis Howell |
2006-02-16 | Stop current music in HE60/61 games, before starting new music | Travis Howell |
2006-02-16 | Clear sound queue when stopping sound channel in HE games | Travis Howell |
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko |