Age | Commit message (Expand) | Author |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion |
2016-02-25 | SCUMM: Fix the lip sync animation in later HE games. | Kirben |
2014-02-18 | SCUMM: Make GPL headers consistent in themselves. | Johannes Schickel |
2013-01-09 | SCUMM: Cleanup ScummEngine_v80he::createSound() | Matthew Hoops |
2012-06-09 | SCUMM: Add HE101 version, for debugInput opcode difference in some HE100 games. | Travis Howell |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman |
2011-11-06 | SCUMM: Stream sfx/voice sounds from mouster.sou. | Johannes Schickel |
2011-05-14 | SCUMM: Remove some unused var warnings (see bug #3293800) | Max Horn |
2011-05-13 | SCUMM: Move class ResourceManager to its own header | Max Horn |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn |
2010-11-23 | SCUMM: Use explicit XOR decoding code in BaseScummFile subclasses | Max Horn |
2010-11-08 | BACKENDS: Partial merge of gsoc2010-opengl: Audio CD changes only | Max Horn |
2010-10-18 | SCUMM: Check the sound channel is valid, before checking the sound channel. | Travis Howell |
2010-10-18 | SCUMM: Check the sound channel is valid, before checking the sound channel. | Travis Howell |
2010-06-09 | - Revised abstract AudioCDManager. | Alejandro Marzini |
2010-04-12 | AUDIO: Rename Mixer::playInputStream to playStream | Max Horn |
2010-01-31 | Switch makeADPCMStream to DisposeAfterUse::Flag | Max Horn |
2010-01-30 | Replace use of Audio::makeRawMemoryStream by Audio::makeRawStream. | Johannes Schickel |
2010-01-27 | Fix sound regression in HE games. | Travis Howell |
2010-01-26 | Moved audio stream implementations (for MP3, FLAC, etc.) to new dir sound/dec... | Max Horn |
2010-01-23 | Reorder params to Audio::makeRawMemoryStream | Max Horn |
2010-01-19 | Started to get rid of Audio::FLAG_LOOP | Max Horn |
2010-01-19 | Move raw audio flags from sound/mixer.h to sound/raw.h | Max Horn |
2010-01-19 | Get rid of Mixer::playRaw for good | Max Horn |
2010-01-19 | Get rid of Mixer::FLAG_AUTOFREE. | Max Horn |
2010-01-19 | Rename 'Linear' audio streams to 'raw' | Max Horn |
2009-11-22 | Add patch #2876221 - FBEAR: Fix for MIDI piano notes (DOS version), with mino... | Travis Howell |
2009-10-14 | Patch #2834677: Wave/ADPCM Endianness Fixes | Max Horn |
2009-08-21 | Improved comments. | Robin Watts |
2009-08-21 | Attempt to fix builds that use the ARM screen column clear code; add new | Robin Watts |
2009-08-12 | Fix building with specific games disabled in MSVC. | Travis Howell |
2009-06-05 | Update sound code in HE80+ games, for sound rate differences. | Travis Howell |
2009-06-03 | Correct sound timer and disable sound offsets, in later HE games. | Travis Howell |
2009-01-10 | setQuickStartFlag is different value in HE100 games. | Travis Howell |
2009-01-10 | Correct sound timer, when sound compression is used in HE games. | Travis Howell |
2009-01-10 | Fix warning. | Travis Howell |
2009-01-10 | Fix compiling SCUMM engine, with HE71+ games disabled. | Travis Howell |
2009-01-09 | Correct sound priority and SBNG offsets, in later HE games. | Travis Howell |
2009-01-09 | Fix bug #2029639 - PAJAMA1: Lip Syncing. | Travis Howell |
2007-11-23 | don't pass a pointer in a middle of a resource buffer with mixer AUTOFREE fla... | Gregory Montoir |
2007-11-16 | Changed Audio::makeADPCMStream so that the stream passed to it can automatica... | Max Horn |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-03-02 | cleanup | Max Horn |
2007-02-03 | * Reimplemented Mixer::pauseAll to simply invoke pause on all channels | Max Horn |
2006-10-21 | cleanup | Max Horn |
2006-10-15 | Got rid of ScummEngine::_confirmExit, and some other minor cleanup | Max Horn |
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap... | Max Horn |