Age | Commit message (Expand) | Author |
2010-01-23 | Reorder params to Audio::makeRawMemoryStream | Max Horn |
2010-01-19 | Started to get rid of Audio::FLAG_LOOP | Max Horn |
2010-01-19 | Move raw audio flags from sound/mixer.h to sound/raw.h | Max Horn |
2010-01-19 | Get rid of Mixer::playRaw for good | Max Horn |
2010-01-19 | Get rid of Mixer::FLAG_AUTOFREE. | Max Horn |
2010-01-19 | Rename 'Linear' audio streams to 'raw' | Max Horn |
2009-11-22 | Add patch #2876221 - FBEAR: Fix for MIDI piano notes (DOS version), with mino... | Travis Howell |
2009-10-14 | Patch #2834677: Wave/ADPCM Endianness Fixes | Max Horn |
2009-08-21 | Improved comments. | Robin Watts |
2009-08-21 | Attempt to fix builds that use the ARM screen column clear code; add new | Robin Watts |
2009-08-12 | Fix building with specific games disabled in MSVC. | Travis Howell |
2009-06-05 | Update sound code in HE80+ games, for sound rate differences. | Travis Howell |
2009-06-03 | Correct sound timer and disable sound offsets, in later HE games. | Travis Howell |
2009-01-10 | setQuickStartFlag is different value in HE100 games. | Travis Howell |
2009-01-10 | Correct sound timer, when sound compression is used in HE games. | Travis Howell |
2009-01-10 | Fix warning. | Travis Howell |
2009-01-10 | Fix compiling SCUMM engine, with HE71+ games disabled. | Travis Howell |
2009-01-09 | Correct sound priority and SBNG offsets, in later HE games. | Travis Howell |
2009-01-09 | Fix bug #2029639 - PAJAMA1: Lip Syncing. | Travis Howell |
2007-11-23 | don't pass a pointer in a middle of a resource buffer with mixer AUTOFREE fla... | Gregory Montoir |
2007-11-16 | Changed Audio::makeADPCMStream so that the stream passed to it can automatica... | Max Horn |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-03-02 | cleanup | Max Horn |
2007-02-03 | * Reimplemented Mixer::pauseAll to simply invoke pause on all channels | Max Horn |
2006-10-21 | cleanup | Max Horn |
2006-10-15 | Got rid of ScummEngine::_confirmExit, and some other minor cleanup | Max Horn |
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the heap... | Max Horn |
2006-09-16 | Replaced checkRange by assertRange, which has (a) an (IMO) more logical order... | Max Horn |
2006-07-14 | More whitespace changes. | Torbjörn Andersson |
2006-07-09 | HE80+ games ignore subtitle speed, due to sound code been used. Fixes glitche... | Travis Howell |
2006-05-24 | Downgraded startHETalkSound() error (when the speech file isn't open) to a | Torbjörn Andersson |
2006-04-29 | Moved the AudioCDManager as well as class AudioStream and its (standard) subc... | Max Horn |
2006-04-26 | isSoundRunning always returns sound id in HE games | Travis Howell |
2006-04-23 | Some more cleanup in class Scumm::Sound | Max Horn |
2006-04-23 | Fix access to .he3/.he4 files | Max Horn |
2006-04-23 | Moved _heTimers to ScummEngine_v60he | Max Horn |
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn |
2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & engin... | Max Horn |
2006-04-22 | - Implemented MS ADPCM WAV format decoder used in Feeble Files. Still it is | Eugene Sandulenko |
2006-03-19 | Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream | Travis Howell |
2006-03-19 | Move the sound loop detection, so it is used by all HE70+ games | Travis Howell |
2006-03-19 | Skip HSHD block by set size, since there are sound resources (ie Caiman in ju... | Travis Howell |
2006-03-12 | Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy) | Travis Howell |
2006-03-04 | Renamed SubstResFileNames::winName and macName to almostGameID / expandedName... | Max Horn |
2006-03-03 | Hiding the implementation of ADPCMInputStream from the public, in favor of a ... | Max Horn |
2006-03-03 | Moved ScummFile etc. to the new file.cpp / file.h | Max Horn |
2006-03-03 | Always use music sound type, for music in 3DO versions of HE games | Travis Howell |
2006-03-02 | Use sound types for sound in HE Games | Travis Howell |
2006-02-25 | Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa... | Max Horn |