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path: root/engines/scumm/he/sprite_he.cpp
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2016-05-15SCUMM HE: Hid another noisy debug messageEugene Sandulenko
2016-05-14SCUMM HE: Marked sprite subopcodes and better field namesEugene Sandulenko
2016-05-05SCUMM HE: More debug outputEugene Sandulenko
2016-05-04SCUMM HE: Hid debug output deeperEugene Sandulenko
2016-04-29SCUMM HE: More structure variable mappingEugene Sandulenko
2016-04-29SCUMM HE: Mapped WizImg struct member nameEugene Sandulenko
2014-07-22SCUMM: Add workaround for script bugs that caused problems in Jumping Bean ↵Kirben
mini games of Pajama Sam: Games to Play on Any Day.
2014-07-22SCUMM: Add HE100 differences when resetting sprites.Kirben
2014-02-18SCUMM: Make GPL headers consistent in themselves.Johannes Schickel
2011-10-25SCUMM: Initialize Sprite fields in constructor.Alyssa Milburn
This fixes a crash when HE games return from init() early due to the required color mode not being available.
2011-08-08SCUMM: Add sprite code difference in Moonbase Commander.Travis Howell
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-05SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70heMax Horn
2009-08-12Fix building with specific games disabled in MSVC.Travis Howell
svn-id: r43294
2009-06-05Fix issues selecting some items in arttime and football.Travis Howell
svn-id: r41188
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-09-17renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵Max Horn
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925
2006-09-17Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵Max Horn
(i.e. _gdi is a pointer now) svn-id: r23921
2006-09-16Replaced checkRange by assertRange, which has (a) an (IMO) more logical ↵Max Horn
order of parameters, and (b) removes lots of useless duplicate information in error messages svn-id: r23885
2006-07-14More whitespace changes.Torbjörn Andersson
svn-id: r23496
2006-06-16Fix rects in HE games, when positions are set by scriptsTravis Howell
svn-id: r23146
2006-03-12Revert mistaken commit of local debug codeTravis Howell
svn-id: r21220
2006-03-12Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)Travis Howell
svn-id: r21219
2006-03-02Changed cast from int to int32, to use platform specified typedefs for the ↵Lars Persson
type. svn-id: r21010
2006-03-01Fix compileTravis Howell
svn-id: r20997
2006-03-01Updated datatypes to resolve ambiguityLars Persson
svn-id: r20991
2006-02-27Use _numStrips when checking for foreced sprite redraw, instead of set values.Travis Howell
svn-id: r20956
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696