Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-09-17 | renamed ScummEngine::restoreBG to restoreBackground; renamed and moved ↵ | Max Horn | |
Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE svn-id: r23925 | |||
2006-09-17 | Renamed ScummEngine::res to _res and allocate the ResourceManager on the ↵ | Max Horn | |
heap (i.e. _res is a pointer now) svn-id: r23922 | |||
2006-09-17 | Changed ScummEngine::gdi to _gdi and allocate the Gdi object on the heap ↵ | Max Horn | |
(i.e. _gdi is a pointer now) svn-id: r23921 | |||
2006-07-14 | More whitespace changes. | Torbjörn Andersson | |
svn-id: r23496 | |||
2006-06-13 | Since setCursorHotspot() does not update the cursor (should it?), we have to | Torbjörn Andersson | |
call it before setCursorFromBuffer(), not afterwards. This fixes the cursor hotspot being temporarily wrong in HE games that use loadWizCursor(). svn-id: r23094 | |||
2006-06-13 | Let the [cursor] palette manager handle disableCursorPalette() too, to avoid | Torbjörn Andersson | |
cursor glitch in at least some HE games which first set a cursor palette, and then disable it. (The disabled palette would be re-enabled after dismissing the GUI.) svn-id: r23081 | |||
2006-05-08 | Add initial DXA support for HE games | Travis Howell | |
svn-id: r22384 | |||
2006-04-09 | Fix regression introduced by removing of GF_HE_CURSORLESS feature flag. | Eugene Sandulenko | |
There are 3 cases of HE cursors: o Default one. We set up cursor palette for it. o Loaded from .HE3 (windows resource file). We use default cursor palette. o Loaded from WizImage. We disable default cursor palette. svn-id: r21711 | |||
2006-04-01 | Fix painting and fridge magnet palette glitches in thinker1 | Travis Howell | |
svn-id: r21522 | |||
2006-03-25 | Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE games | Travis Howell | |
svn-id: r21450 | |||
2006-02-26 | That change shouldn't have been commited | Travis Howell | |
svn-id: r20903 | |||
2006-02-26 | Change debugInput opcode result to zerod array for now, since it expects ↵ | Travis Howell | |
input string svn-id: r20901 | |||
2006-02-25 | Cleanup decompress wizImage functions, to help find similar code | Travis Howell | |
svn-id: r20874 | |||
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn | |
svn-id: r20862 | |||
2006-02-25 | Adjust masking in copyWizImageWithMask() to match ScummVM, wizImages masking ↵ | Travis Howell | |
works fine now svn-id: r20858 | |||
2006-02-25 | More corrections to copyWizImageWithMask() in HE games | Travis Howell | |
svn-id: r20854 | |||
2006-02-24 | Add corrections to copyWizImageWithMask() in HE games | Travis Howell | |
svn-id: r20849 | |||
2006-02-24 | added TRLE wiz masking (mostly untested) | Gregory Montoir | |
svn-id: r20847 | |||
2006-02-21 | Cleanup decompressWizImage() in HE games | Travis Howell | |
svn-id: r20809 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-15 | Only print debug message when flag 0x800000 is triggered by HE games in ↵ | Travis Howell | |
drawWizPolygonTransform(). svn-id: r20711 | |||
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko | |
svn-id: r20696 |