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path: root/engines/scumm/he/wiz_he.h
AgeCommit message (Collapse)Author
2009-01-04Use slow palette color match, for 16bit color HE games for now.Travis Howell
svn-id: r35713
2008-12-27Add basic code for wizImage compression type 5.Travis Howell
svn-id: r35568
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2007-12-27Enable Windows version of early HE games by default, to match already ↵Travis Howell
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011
2007-11-25Add stub for wizImages thickLine code.Travis Howell
svn-id: r29632
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-02-19Use consistent naming for the preprocessor constants used to guarantee thatTorbjörn Andersson
header files are only included once. Many of them didn't have a SCUMM prefix which could have lead to clashes with common header files. svn-id: r25727
2007-01-26templatified some Wiz decoding functionsGregory Montoir
svn-id: r25209
2006-05-08Add initial DXA support for HE gamesTravis Howell
svn-id: r22384
2006-03-31Rename two WizParameters fieldsTravis Howell
svn-id: r21514
2006-02-24added TRLE wiz masking (mostly untested)Gregory Montoir
svn-id: r20847
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696