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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-05-13
SCUMM HE: Fix T14 special mode blending.
Eugene Sandulenko
2016-05-12
SCUMM HE: Implement 50/50 T14 blend mode
Eugene Sandulenko
2016-05-12
SCUMM HE: Force full screen dirty on FOW drawing
Eugene Sandulenko
2016-05-12
SCUMM HE: Merge in quad and singles code
Eugene Sandulenko
2016-05-12
SCUMM HE: Fix picky Amiga port. Again
Eugene Sandulenko
2016-05-12
SCUMM HE: Implemented Additive T14 blending mode
Eugene Sandulenko
2016-05-12
SCUMM HE: Fix errorneous clearing of the condition bits
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix FOW condition bits size
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix another int32/int inconsistency preventing Amiga from compiling
Eugene Sandulenko
2016-05-11
SCUMM HE: Another attempt to fix picky Amiga port
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix _fowImage data type
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix compilation when HE games are disabled
Eugene Sandulenko
2016-05-11
SCUMM HE: Further work on Moonbase FOW. Now the game does not crash.
Eugene Sandulenko
2016-05-10
SCUMM HE: Read FOW image from U32
Eugene Sandulenko
2016-05-10
SCUMM HE: Started code for loading FOW resources
Eugene Sandulenko
2016-05-10
SCUMM HE: Plug Moonbase FOW kludges in
Eugene Sandulenko
2016-05-10
SCUMM HE: Proper place for the FOW drawing call
Eugene Sandulenko
2016-05-10
SCUMM HE: Resolved couple of TODOs in Moonbase FOW code
Eugene Sandulenko
2016-05-10
SCUMM HE: Initial code for Moonbase FOW
Eugene Sandulenko
2016-05-09
SCUMM HE: Added list of networking extension IDs for Moonbase
Eugene Sandulenko
2016-05-08
SCUMM HE: Safeguard division by zero
Eugene Sandulenko
2016-05-07
SCUMM HE: Added debug output
Eugene Sandulenko
2016-05-05
SCUMM HE: More debug output
Eugene Sandulenko
2016-05-04
SCUMM HE: Fix premultiplied T14 calculation
Eugene Sandulenko
2016-05-04
SCUMM HE: Fix conditionBit size
Eugene Sandulenko
2016-05-04
SCUMM HE: Hid debug output deeper
Eugene Sandulenko
2016-05-04
SCUMM HE: Added Composite Wiz images to pixel detection
Eugene Sandulenko
2016-05-03
SCUMM HE: Fixes to T14 image clipping
Eugene Sandulenko
2016-05-03
SCUMM HE: Clip T14 Wiz images properly
Eugene Sandulenko
2016-05-02
SCUMM HE: Implement premultiplied transparency rendering
Eugene Sandulenko
2016-05-02
SCUMM HE: Fix T14 output positions
Eugene Sandulenko
2016-05-02
SCUMM HE: Bugfix T14 decoder
Eugene Sandulenko
2016-05-02
SCUMM HE: More work on T14 codec
Eugene Sandulenko
2016-05-01
SCUMM HE: Further work on T14 codec
Eugene Sandulenko
2016-04-30
SCUMM HE: Fix compilation with disabled 16bit color
Eugene Sandulenko
2016-04-30
SCUMM HE: Stub for Wiz T14 compression
Eugene Sandulenko
2016-04-30
SCUMM HE: Implemented Composite Wiz images
Eugene Sandulenko
2016-04-30
SCUMM HE: Prepared drawWizImage for recursive calls
Eugene Sandulenko
2016-04-30
SCUMM HE: Enhanced drawWizImage call arguments
Eugene Sandulenko
2016-04-29
SCUMM HE: Initial code for Moonbase-specific class
Eugene Sandulenko
2016-04-29
SCUMM HE: Renamed logic/moonbase.cpp to moonbase_logic.cpp
Eugene Sandulenko
2016-04-29
SCUMM HE: More structure variable mapping
Eugene Sandulenko
2016-04-29
SCUMM HE: Mapped WizImg struct member name
Eugene Sandulenko
2016-04-28
SCUMM HE: Stubs for moonbase logic ops
Eugene Sandulenko
2016-04-27
SCUMM HE: Better names for some WizParams fields
Eugene Sandulenko
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-02-25
SCUMM: Fix the lip sync animation in later HE games.
Kirben
2015-11-27
HE: Proper cast to double to avoid integer division
Eugene Sandulenko
2014-07-22
SCUMM: Add workaround for script bugs that caused problems in Jumping Bean mi...
Kirben
2014-07-22
SCUMM: Add HE100 differences when resetting sprites.
Kirben
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