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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-05-22
SCUMM HE: AIEntity class implementation
Eugene Sandulenko
2016-05-22
SCUMM HE: Initial stub for Moonbase AI
Eugene Sandulenko
2016-05-22
SCUMM HE: Documented more opcodes
Eugene Sandulenko
2016-05-21
SCUMM: Reduce audio header dependencies
Ori Avtalion
2016-05-18
SCUMM HE: Document sprite group opcodes
Eugene Sandulenko
2016-05-17
SCUMM HE: Complete Complex Array Operations subopcode.
Eugene Sandulenko
Used in FOW calculations in Moonbase.
2016-05-17
SCUMM HE: Started work on Complex Array Operations
Eugene Sandulenko
2016-05-17
SCUMM: Add missing break in o70_startSound.
Kirben
2016-05-16
SCUMM HE: Clarify comment
Eugene Sandulenko
2016-05-15
SCUMM HE: Document o100_arrayOps()
Eugene Sandulenko
2016-05-15
SCUMM HE: Show stub warnings
Eugene Sandulenko
2016-05-15
SCUMM HE: Hid another noisy debug message
Eugene Sandulenko
2016-05-14
SCUMM HE: Marked sprite subopcodes and better field names
Eugene Sandulenko
2016-05-14
SCUMM HE: Fixes and comments to video playback code
Eugene Sandulenko
2016-05-14
SCUMM HE: Hid noisy debug output deeper
Eugene Sandulenko
2016-05-13
SCUMM HE: Remove redundant debug output
Eugene Sandulenko
2016-05-13
JANITORIAL: Indentation fixes
Eugene Sandulenko
2016-05-13
SCUMM HE: Implemented black mode for FOW rendering
Eugene Sandulenko
2016-05-13
SCUMM HE: Fix T14 special mode blending.
Eugene Sandulenko
This fixe energy shield color.
2016-05-12
SCUMM HE: Implement 50/50 T14 blend mode
Eugene Sandulenko
2016-05-12
SCUMM HE: Force full screen dirty on FOW drawing
Eugene Sandulenko
2016-05-12
SCUMM HE: Merge in quad and singles code
Eugene Sandulenko
2016-05-12
SCUMM HE: Fix picky Amiga port. Again
Eugene Sandulenko
2016-05-12
SCUMM HE: Implemented Additive T14 blending mode
Eugene Sandulenko
2016-05-12
SCUMM HE: Fix errorneous clearing of the condition bits
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix FOW condition bits size
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix another int32/int inconsistency preventing Amiga from compiling
Eugene Sandulenko
2016-05-11
SCUMM HE: Another attempt to fix picky Amiga port
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix _fowImage data type
Eugene Sandulenko
2016-05-11
SCUMM HE: Fix compilation when HE games are disabled
Eugene Sandulenko
2016-05-11
SCUMM HE: Further work on Moonbase FOW. Now the game does not crash.
Eugene Sandulenko
2016-05-10
SCUMM HE: Read FOW image from U32
Eugene Sandulenko
2016-05-10
SCUMM HE: Started code for loading FOW resources
Eugene Sandulenko
2016-05-10
SCUMM HE: Plug Moonbase FOW kludges in
Eugene Sandulenko
2016-05-10
SCUMM HE: Proper place for the FOW drawing call
Eugene Sandulenko
2016-05-10
SCUMM HE: Resolved couple of TODOs in Moonbase FOW code
Eugene Sandulenko
2016-05-10
SCUMM HE: Initial code for Moonbase FOW
Eugene Sandulenko
2016-05-09
SCUMM HE: Added list of networking extension IDs for Moonbase
Eugene Sandulenko
2016-05-08
SCUMM HE: Safeguard division by zero
Eugene Sandulenko
2016-05-07
SCUMM HE: Added debug output
Eugene Sandulenko
2016-05-05
SCUMM HE: More debug output
Eugene Sandulenko
2016-05-04
SCUMM HE: Fix premultiplied T14 calculation
Eugene Sandulenko
We were hitting integer overflow which lead to shadow artifacts.
2016-05-04
SCUMM HE: Fix conditionBit size
Eugene Sandulenko
2016-05-04
SCUMM HE: Hid debug output deeper
Eugene Sandulenko
2016-05-04
SCUMM HE: Added Composite Wiz images to pixel detection
Eugene Sandulenko
2016-05-03
SCUMM HE: Fixes to T14 image clipping
Eugene Sandulenko
2016-05-03
SCUMM HE: Clip T14 Wiz images properly
Eugene Sandulenko
2016-05-02
SCUMM HE: Implement premultiplied transparency rendering
Eugene Sandulenko
2016-05-02
SCUMM HE: Fix T14 output positions
Eugene Sandulenko
2016-05-02
SCUMM HE: Bugfix T14 decoder
Eugene Sandulenko
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