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2009-06-18Correct actor layering method in HE90+ games.Travis Howell
svn-id: r41625
2009-06-06Add logic stub for Backyard Basketball.Travis Howell
svn-id: r41217
2009-06-05Minor cleanup.Travis Howell
svn-id: r41189
2009-06-05Fix issues selecting some items in arttime and football.Travis Howell
svn-id: r41188
2009-06-05Update sound code in HE80+ games, for sound rate differences.Travis Howell
svn-id: r41185
2009-06-03Cleanup.Travis Howell
svn-id: r41135
2009-06-03Correct sound timer and disable sound offsets, in later HE games.Travis Howell
svn-id: r41132
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵Filippos Karapetis
they're decoders, not players svn-id: r40759
2009-04-16SCUMM: Compacted various setupOpcodes() implementations by using the fact ↵Max Horn
that opcode tables tend not to change much between most SCUMM versions svn-id: r39958
2009-04-16SCUMM: Got rid of o6_invalidMax Horn
svn-id: r39957
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
svn-id: r39956
2009-03-20SCUMM: Split intern.h into multiple headersMax Horn
svn-id: r39567
2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵Max Horn
some other tweaks svn-id: r39255
2009-03-07Patch #2671477: Fix wrong usage of strncatWillem Jan Palenstijn
svn-id: r39184
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently ↵Max Horn
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002
2009-01-23Renamed Archive::openFile to createReadStreamForMemberMax Horn
svn-id: r36021
2009-01-12Remove unused case, which isn't used by HE60-HE71 games.Travis Howell
svn-id: r35832
2009-01-10setQuickStartFlag is different value in HE100 games.Travis Howell
svn-id: r35803
2009-01-10Correct sound timer, when sound compression is used in HE games.Travis Howell
svn-id: r35800
2009-01-10Fix warning.Travis Howell
svn-id: r35799
2009-01-10Fix compiling SCUMM engine, with HE71+ games disabled.Travis Howell
svn-id: r35798
2009-01-09Correct sound priority and SBNG offsets, in later HE games.Travis Howell
svn-id: r35795
2009-01-09Fix bug #2029639 - PAJAMA1: Lip Syncing.Travis Howell
svn-id: r35794
2009-01-07videoIsLoaded() -> isVideoLoaded()Filippos Karapetis
svn-id: r35777
2009-01-06Updated SCUMM with the latest changes to video playersFilippos Karapetis
svn-id: r35759
2009-01-05Add support for RIFF sound format in createSound().Travis Howell
svn-id: r35736
2009-01-04Fix no input, when playing cards in Blue's 123 Time Activies.Travis Howell
svn-id: r35716
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
svn-id: r35714
2009-01-04Use slow palette color match, for 16bit color HE games for now.Travis Howell
svn-id: r35713
2009-01-03Add missing src checks in drawWizPolygonTransform().Travis Howell
svn-id: r35703
2009-01-03Fix palette glitches in Art Show of Blue's Treasure Hunt.Travis Howell
svn-id: r35691
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-29Add Blue's Treasure Hunt.Travis Howell
svn-id: r35599
2008-12-27Add more stubs for MBC.Travis Howell
svn-id: r35570
2008-12-27Ooops, correct return value.Travis Howell
svn-id: r35569
2008-12-27Add basic code for wizImage compression type 5.Travis Howell
svn-id: r35568
2008-12-27Fix video playback in Blue's Clues games.Travis Howell
svn-id: r35565
2008-12-26Update debug message.Travis Howell
svn-id: r35564
2008-12-26Fix assert when playing Safari Snapshot in Blue's ABC Time Activities, ↵Travis Howell
caused by code difference in earlier HE games. svn-id: r35558
2008-12-26Fix crash after selecting name in Blue's ABC Time Activities, caused by an ↵Travis Howell
invalid write in wizPackType1(). svn-id: r35551
2008-12-21Move all video players to separate directoryEugene Sandulenko
svn-id: r35470
2008-12-17- Added some disabled code for Smacker audio support (still incomplete, not ↵Filippos Karapetis
working yet) - Made the _image buffer protected instead of private (in case it's coped directly to the screen and not an intermediate buffer) svn-id: r35411
2008-12-16- Added some commentsFilippos Karapetis
- Removed _paletteDidChange, as the virtual setPalette() function is called back on every palette change - Some cleanup - Removed unused/unneeded functions and variables - Changed _frameTypes to hold bytes instead of 32-bit integers (since frame types are held within a byte) svn-id: r35391
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
svn-id: r35379
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since ↵Travis Howell
they aren't supported yet). svn-id: r35368
2008-11-17Fix regressions in HE games, when slashes are used in filenames for file ↵Travis Howell
opcodes. svn-id: r35105
2008-11-16Fixed various g++ warnings ("format not a string literal and no format ↵Johannes Schickel
arguments"). svn-id: r35096
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-10-23Pushed down some header depsMax Horn
svn-id: r34845