Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-29 | SCUMM HE: MBC: Hid noisy warning | Eugene Sandulenko | |
2019-10-29 | SCUMM HE: MBC: Fixed empty packet check | Eugene Sandulenko | |
2019-10-28 | SCUMM HE: MBC: Read Json packet data | Eugene Sandulenko | |
2019-10-27 | SCUMM HE: Replace binary packet with JSON | Eugene Sandulenko | |
2019-10-27 | SCUMM HE: Fix network start at the game start | Eugene Sandulenko | |
2019-10-27 | SCUMM HE: Moonbase Commander: simplify looping over network packets | Eugene Sandulenko | |
2019-10-27 | SCUMM HE: Read packets from the server | Eugene Sandulenko | |
2019-10-26 | SCUMM HE: Implement data packet sending in Moonbase Commander | Eugene Sandulenko | |
2019-10-26 | SCUMM HE: Fix Compiler Warnings | D G Turner | |
These are flagged by GCC -Wsign-compare. | |||
2019-10-25 | SCUMM HE: Fix call to strlcpy | Lothar Serra Mari | |
2019-10-25 | SCUMM HE: Switched packet manipulation to Stream code | Eugene Sandulenko | |
2019-10-25 | SCUMM HE: Unstubbed smaller Moonbase Commander networking functions | Eugene Sandulenko | |
2019-10-25 | SCUMM HE: Implement joinSession() for Moonbase Commander | Eugene Sandulenko | |
2019-10-25 | SCUMM HE: Implement getSessionPlayerCount() for Moonbase Commander | Eugene Sandulenko | |
2019-10-25 | SCUMM HE: Implemented startQuerySessions() for Moonbase Commander | Eugene Sandulenko | |
2019-10-25 | SCUMM HE: Hid unneeded warning | Eugene Sandulenko | |
2019-10-25 | SCUMM HE: Fix double free | Eugene Sandulenko | |
2019-10-24 | SCUMM HE: Initial code for add user functionality | Eugene Sandulenko | |
2019-10-24 | SCUMM HE: Set server prefix as variable | Eugene Sandulenko | |
2019-10-24 | SCUMM HE: Create sessions on the server | Eugene Sandulenko | |
2019-10-24 | SCUMM HE: Fix libcurl compilation checks | Eugene Sandulenko | |
2019-10-24 | SCUMM HE: Hook in PostRequest to Moonbase Commander | Eugene Sandulenko | |
2019-10-24 | SCUMM HE: Set up networking variable later during execution | Eugene Sandulenko | |
2019-10-23 | SCUMM HE: Fix GCC Compiler Warnings | D G Turner | |
2019-10-23 | SCUMM HE: Really Fix Compilation | D G Turner | |
2019-10-23 | SCUMM HE: Fix Compilation | D G Turner | |
2019-10-22 | SCUMM HE: Work on receiving part of Moonbase Commander networking | Eugene Sandulenko | |
2019-10-22 | SCUMM HE: Hid several noisy debug messages | Eugene Sandulenko | |
2019-10-22 | SCUMM HE: More code for Moonbase Commander networking | Eugene Sandulenko | |
2019-10-22 | SCUMM HE: More work on the Moonbase networking. Getting in-game | Eugene Sandulenko | |
2019-10-22 | SCUMM HE: Initial (hard)code for Moonbase networking | Eugene Sandulenko | |
2019-09-15 | SCUMM: HE: Fix MSVC Warning | D G Turner | |
This was reported by Henke37 on IRC. | |||
2019-07-14 | SCUMM: Silence GCC memset() warnings | Torbjörn Andersson | |
Recent GCC versions complain if you memset() a class or struct that contain non-POD data types. Get around that by either initializing the object when created, or by adding a reset() method. | |||
2019-05-27 | SCUMM: Fix MSVC warnings | Filippos Karapetis | |
- Change float suffix to uppercase - Initialize potentially uninitialized variables - Fix default cases in switch statements | |||
2019-05-25 | SCUMM: HE: Added some names to basketball U32 commands | Eugene Sandulenko | |
2019-05-01 | COMMON: Replace NEResourceType and PEResourceType with a shared enum | Cameron Cawley | |
2019-03-12 | SCUMM HE: Bug fix for moonbase stack memory corruption | Zhiqi Yin | |
What: The bug is reproducible in the following ways: 1. quiting the game 2. enter challenge mode state 2, when the game starts move mouse around the menu buttons (choose building or weapons) Observed behavior: In he/wiz_he.cpp:2839, the function failed to return since the stack around variable 'color' was corrupted. The game will crash then. Analysis: Since other function will modify memory area around local variable 'color', the bug shoud be caused by memory overwritten. The memory write happens in this modified file. From the code, it only wants to write a certain amount of pixels. So I found 2 places where more pixels are written. This causes stack memory corruption. Fix: Add checking. If we have written enough pixels then break. Testing: The game UI looks correct. Single player mode game is tested. Bug no longer observable. Tested for both cases mentioned above. | |||
2018-04-19 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-02-04 | SCUMM HE: Use Miles AdLib driver | nukeykt | |
2018-01-31 | COMMON: Move VER macro for serializer into common code | Colin Snover | |
2018-01-31 | SCUMM: Replace UB-triggering serialization code with Common::Serializer | Colin Snover | |
Fixes Trac#10342. | |||
2017-12-01 | SCUMM HE: Fix UB shifting negative integers | Colin Snover | |
2017-08-11 | SCUMM: Moonbase: Mark original bug as fall through to silence GCC 7 warning | Eugene Sandulenko | |
2016-12-06 | SCUMM HE: Silence GCC indentation warning | Torbjörn Andersson | |
2016-11-27 | SCUMM HE: Fix crash in Moonbase distrotion | Eugene Sandulenko | |
2016-11-27 | SCUMM HE: More class initializations | Eugene Sandulenko | |
2016-11-24 | SCUMM HE: Fix Football logic initialization | Eugene Sandulenko | |
2016-11-20 | SCUMM HE: Hid noisy Moonbase AI warnings under debug channel | Eugene Sandulenko | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-09-03 | SCUMM HE: Constify string parameter | Ori Avtalion | |