Age | Commit message (Expand) | Author |
2009-04-16 | SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it) | Max Horn |
2009-03-20 | SCUMM: Split intern.h into multiple headers | Max Horn |
2009-03-09 | Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as s... | Max Horn |
2009-03-07 | Patch #2671477: Fix wrong usage of strncat | Willem Jan Palenstijn |
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently implement... | Max Horn |
2009-01-23 | Renamed Archive::openFile to createReadStreamForMember | Max Horn |
2009-01-12 | Remove unused case, which isn't used by HE60-HE71 games. | Travis Howell |
2009-01-10 | setQuickStartFlag is different value in HE100 games. | Travis Howell |
2009-01-10 | Correct sound timer, when sound compression is used in HE games. | Travis Howell |
2009-01-10 | Fix warning. | Travis Howell |
2009-01-10 | Fix compiling SCUMM engine, with HE71+ games disabled. | Travis Howell |
2009-01-09 | Correct sound priority and SBNG offsets, in later HE games. | Travis Howell |
2009-01-09 | Fix bug #2029639 - PAJAMA1: Lip Syncing. | Travis Howell |
2009-01-07 | videoIsLoaded() -> isVideoLoaded() | Filippos Karapetis |
2009-01-06 | Updated SCUMM with the latest changes to video players | Filippos Karapetis |
2009-01-05 | Add support for RIFF sound format in createSound(). | Travis Howell |
2009-01-04 | Fix no input, when playing cards in Blue's 123 Time Activies. | Travis Howell |
2009-01-04 | Use cache when converting 16bit colors, for faster conversions. | Travis Howell |
2009-01-04 | Use slow palette color match, for 16bit color HE games for now. | Travis Howell |
2009-01-03 | Add missing src checks in drawWizPolygonTransform(). | Travis Howell |
2009-01-03 | Fix palette glitches in Art Show of Blue's Treasure Hunt. | Travis Howell |
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko |
2008-12-29 | Add Blue's Treasure Hunt. | Travis Howell |
2008-12-27 | Add more stubs for MBC. | Travis Howell |
2008-12-27 | Ooops, correct return value. | Travis Howell |
2008-12-27 | Add basic code for wizImage compression type 5. | Travis Howell |
2008-12-27 | Fix video playback in Blue's Clues games. | Travis Howell |
2008-12-26 | Update debug message. | Travis Howell |
2008-12-26 | Fix assert when playing Safari Snapshot in Blue's ABC Time Activities, caused... | Travis Howell |
2008-12-26 | Fix crash after selecting name in Blue's ABC Time Activities, caused by an in... | Travis Howell |
2008-12-21 | Move all video players to separate directory | Eugene Sandulenko |
2008-12-17 | - Added some disabled code for Smacker audio support (still incomplete, not w... | Filippos Karapetis |
2008-12-16 | - Added some comments | Filippos Karapetis |
2008-12-15 | Add Moonbase Commander target again, for testing only. | Travis Howell |
2008-12-14 | Enable Smacker support, and switch later HE games to Smacker support (since t... | Travis Howell |
2008-11-17 | Fix regressions in HE games, when slashes are used in filenames for file opco... | Travis Howell |
2008-11-16 | Fixed various g++ warnings ("format not a string literal and no format argume... | Johannes Schickel |
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn |
2008-10-23 | Pushed down some header deps | Max Horn |
2008-10-14 | Another tweak to HE: Use SearchMan.openFile instead of a raw FSNode | Max Horn |
2008-10-13 | Fix for bug #2162342: FREDDI1: Game does not start | Max Horn |
2008-10-02 | Renamed FilesystemNode -> FSNode | Max Horn |
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse... | Max Horn |
2008-09-30 | SCUMM HE: Use FilesystemNode::openForReading() instead of 'new Common::File' ... | Max Horn |
2008-09-29 | SCUMM HE: Fixed leak in Win32ResExtractor::extractResource_, use _filename in... | Max Horn |
2008-09-25 | cleanup | Max Horn |
2008-09-25 | SCUMM: Moved more stuf from class Actor to ActorHE | Max Horn |
2008-09-25 | SCUMM: Moved Actor::drawActorToBackBuf to class ActorHE | Max Horn |
2008-09-06 | Add debugInput opcode for HE 100 games. | Travis Howell |
2008-09-05 | Use exact case numbers, to avoid unneeded subtractions. | Travis Howell |