Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-07 | Merge remote branch 'upstream/master' into soccer | Matthew Hoops | |
2011-08-08 | SCUMM: Fix endian issue in captureWizPolygon. | Travis Howell | |
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-08-06 | SCUMM: Fix some soccer u32 code in op_1011 | Matthew Hoops | |
Spotted by fuzzie | |||
2011-08-06 | SCUMM: Add a few more notes to soccer u32 code | Matthew Hoops | |
2011-08-06 | SCUMM: Remove soccer editor-related u32 code | Matthew Hoops | |
The built-in editor, while could potentially be a cool feature, seems incomplete and unusable. Room 4 (the editor room) in all three games is not accessible without jumping to it. | |||
2011-08-05 | SCUMM: Fix a few more bugs in soccer u32 op_1014_sub1 | Matthew Hoops | |
Thanks to fuzzie | |||
2011-08-05 | SCUMM: Fix another typo in soccer u32 op_1014_sub1 | Matthew Hoops | |
2011-08-05 | SCUMM: Fix minor logic bug in soccer u32 op_1014 | Matthew Hoops | |
Spotted by fuzzie | |||
2011-08-05 | SCUMM: Add note to soccer u32 op_1011 about cursor scaling | Matthew Hoops | |
2011-08-04 | SCUMM: Add notes on the unused soccer u32 opcodes | Matthew Hoops | |
Might be nice to implement the soccer editor one day in the future, but it's definitely a secondary goal. In fact, I'm not even sure how to access it yet other than jumping to the room (4). | |||
2011-08-03 | SCUMM: Fix shadows in soccer | Matthew Hoops | |
Spotted by fuzzie | |||
2011-08-03 | SCUMM: Fix remaining soccer u32 op_1007 bugs | Matthew Hoops | |
Thanks to fuzzie for snooping that one out. The field boundaries now work correctly. SoccerMLS/Soccer2004 only are missing proper shadow support now. The original soccer is still having problems with clicking on the field. | |||
2011-08-03 | SCUMM: Remove BluesBirthday dependency on the binary | Matthew Hoops | |
The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format. | |||
2011-08-02 | SCUMM: Implement soccer u32 op_1017 | Matthew Hoops | |
Used sporadically during gameplay | |||
2011-08-02 | SCUMM: Fix soccer u32 op_1007 atan2 calls | Matthew Hoops | |
The games are now becoming playable. Players and the ball appear on the field. However they go off the field at times and shadows do not work properly yet. It's progress though! Thanks to fuzzie for spotting | |||
2011-08-02 | SCUMM: Fix some more soccer u32 logic bugs | Matthew Hoops | |
The camera now pans correctly. The players/ball have yet to reappear on the field, however. Thanks to fuzzie for spotting | |||
2011-08-02 | SCUMM: Fix op_1011 parameters | Matthew Hoops | |
2011-08-02 | SCUMM: Implement soccer u32 op_1016 | Matthew Hoops | |
Used when a goal is scored | |||
2011-08-02 | SCUMM: Fix more bugs in soccer u32 spotted by fuzzie | Matthew Hoops | |
2011-08-02 | SCUMM: Fix several soccer u32 logic bugs | Matthew Hoops | |
Spotted by fuzzie | |||
2011-07-31 | SCUMM: Add code for remaining soccer u32 opcodes | Matthew Hoops | |
While it should be complete now, it doesn't quite work properly yet. I need to go back through and double-check everything to make sure I got it right. | |||
2011-07-13 | BUILD: Allow for disabling Bink support | Matthew Hoops | |
2011-07-02 | SCUMM: Add support for Bink video | Matthew Hoops | |
2011-07-02 | SCUMM: Don't have MoviePlayer inherit from SmackerDecoder | Matthew Hoops | |
2011-07-02 | SCUMM: Remove backslashes from Mac file names too | Matthew Hoops | |
Fixes Smacker videos in Blue's Birthday | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-04 | COMMON: Rename kFeatureCursorHasPalette -> kFeatureCursorPalette | Max Horn | |
2011-05-14 | SCUMM: Remove some unused var warnings (see bug #3293800) | Max Horn | |
2011-05-13 | SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its ↵ | Max Horn | |
_resource member | |||
2011-05-13 | SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ↵ | Max Horn | |
both | |||
2011-05-13 | SCUMM: Add a Resource class, refactor res code around it | Max Horn | |
2011-05-13 | SCUMM: Get rid of the MemBlkHeader hack | Max Horn | |
This uncovered at least one potentially serious bug in the inventory code, which still needs to be investigated and fixed. | |||
2011-05-13 | SCUMM: Refactor how resource (types) are srepresented | Max Horn | |
Previously, we had a couple of arrays of size N (where N = number of resource types), one for each attribute of a resource type (such as as the number of resources of that type. Now, we have one array of size N, whose elements are a record aggregating all the attributes of each resource type. | |||
2011-05-13 | SCUMM: Move class ResourceManager to its own header | Max Horn | |
2011-05-13 | SCUMM: Unify & extend index block related debug messages | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-05 | SCUMM: Use new MacCursor code instead of convertCrsrCursor() | Matthew Hoops | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-27 | SCUMM: Fix differences in soccer's u32 op_1011 | Matthew Hoops | |
2011-04-27 | SCUMM: Implement soccer u32 opcodes 1013, 1019, 1020, and 1021 | Matthew Hoops | |
2011-04-27 | SCUMM: Fixed compilation with MSVC | md5 | |
Both double and float parameters were passed to atan2(), which didn't match any variants of atan2() | |||
2011-04-26 | SCUMM: Avoid long double usage | Matthew Hoops | |
2011-04-26 | SCUMM: Begin work on the soccer u32 code | Matthew Hoops | |
Players no longer appear in the upper-left corner of the screen and play can actually hault now (ie. the ball can go out of play). The players/ball do not move from their positions yet, but it's a start. | |||
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2011-04-05 | SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70he | Max Horn | |
2011-04-05 | SCUMM: Move _heV7DiskOffsets from ScummEngine to ScummEngine_v70he | Max Horn | |
2011-04-05 | SCUMM: Split ScummEngine::generateFilename, move HE specifics to class ↵ | Max Horn | |
ScummEngine_v60he | |||
2011-04-05 | SCUMM: Move ActorHE into its own header, move some HE specific stuff out of ↵ | Max Horn | |
scumm.h | |||
2011-04-02 | SCUMM: Add support for append mode to o72_openFile() | Matthew Hoops | |
The baseball2001 hall of fame data saves properly now |